#include "core/jgame.hpp" #include "core/jdraw8.hpp" #include "core/jail_audio.hpp" #include "core/jfile.hpp" #include "game/defines.hpp" #include "game/info.hpp" #include "game/modulegame.hpp" #include "game/modulesequence.hpp" #include "game/options.hpp" #include #include int main( int argc, char* args[] ) { srand( unsigned(time(NULL)) ); // Crea la carpeta de configuració i carrega les opcions file_setconfigfolder("jailgames/aee"); Options::setConfigFile(std::string(file_getconfigfolder()) + "config.yaml"); Options::loadFromFile(); JG_Init(); JD8_Init(Texts::WINDOW_TITLE); JA_Init(48000, SDL_AUDIO_S16, 2); info::num_habitacio = Options::game.habitacio_inicial; info::num_piramide = Options::game.piramide_inicial; info::diners = 0; info::diamants = 0; info::vida = Options::game.vides; info::momies = 0; info::nou_personatge = false; info::pepe_activat = false; FILE* ini = fopen("trick.ini", "rb"); if (ini != NULL) { info::nou_personatge = true; fclose(ini); } int gameState = 1; while (gameState != -1) { switch (gameState) { case 0: ModuleGame* moduleGame; moduleGame = new ModuleGame(); gameState = moduleGame->Go(); delete moduleGame; break; case 1: ModuleSequence* moduleSequence; moduleSequence = new ModuleSequence(); gameState = moduleSequence->Go(); delete moduleSequence; break; } } Options::saveToFile(); JA_Quit(); JD8_Quit(); JG_Finalize(); return 0; }