#include "game/sprite.hpp" #include Sprite::Sprite(JD8_Surface gfx) { this->gfx = gfx; this->entitat = NULL; } Sprite::~Sprite(void) { if (this->entitat != NULL) { if (this->entitat->num_frames > 0) free(this->entitat->frames); if (this->entitat->num_animacions > 0) { for (int i = 0; i < this->entitat->num_animacions; i++) { if (this->entitat->animacions[i].num_frames > 0) free(this->entitat->animacions[i].frames); } } free(this->entitat); } } void Sprite::draw() { JD8_BlitCK(this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h, 255); }