#pragma once #include #include "game/info.hpp" class ModuleSequence { public: ModuleSequence(); ~ModuleSequence(void); int Go(); private: void doIntro(); void doIntroNewLogo(); void doIntroSprites(Uint8* gfx); // doMenu() → migrat a scenes::MenuScene void doSlides(); // doBanner() → migrat a scenes::BannerScene void doSecreta(); void doCredits(); // doMort() → migrat a scenes::MortScene int contador; };