#include "game/scenes/scene_registry.hpp" namespace Scenes { auto SceneRegistry::instance() -> SceneRegistry& { static SceneRegistry inst; return inst; } void SceneRegistry::registerScene(int state_key, Factory factory) { factories_[state_key] = std::move(factory); } auto SceneRegistry::tryCreate(int state_key) const -> std::unique_ptr { const auto IT = factories_.find(state_key); if (IT == factories_.end()) { return nullptr; } return IT->second(); } } // namespace Scenes