#pragma once #include struct Color { Uint8 r; Uint8 g; Uint8 b; }; typedef Uint8 *JD8_Surface; typedef Color *JD8_Palette; void JD8_Init(); void JD8_Quit(); void JD8_ClearScreen(Uint8 color); JD8_Surface JD8_NewSurface(); JD8_Surface JD8_LoadSurface(const char *file); JD8_Palette JD8_LoadPalette(const char *file); void JD8_SetScreenPalette(JD8_Palette palette); void JD8_FillSquare(int ini, int height, Uint8 color); void JD8_Blit(JD8_Surface surface); void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh); void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest); void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey); void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey); void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey); void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey); void JD8_Flip(); void JD8_FreeSurface(JD8_Surface surface); Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y); void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel); void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b); void JD8_FadeOut(); void JD8_FadeToPal(JD8_Palette pal); // JD_Font JD_LoadFont( char *file, int width, int height); // void JD_DrawText( int x, int y, JD_Font *source, char *text); // char *JD_GetFPS();