#include "scenes/scene_registry.hpp" namespace scenes { SceneRegistry& SceneRegistry::instance() { static SceneRegistry inst; return inst; } void SceneRegistry::registerScene(int state_key, Factory factory) { factories_[state_key] = std::move(factory); } std::unique_ptr SceneRegistry::tryCreate(int state_key) const { const auto it = factories_.find(state_key); if (it == factories_.end()) return nullptr; return it->second(); } } // namespace scenes