#pragma once #include // Tecles GUI: viuen a data/input/keys.yaml (font única — KeyConfig). // Tecles de joc (moviment del personatge, accions) namespace Defaults::KeysGame { constexpr SDL_Scancode UP = SDL_SCANCODE_UP; constexpr SDL_Scancode DOWN = SDL_SCANCODE_DOWN; constexpr SDL_Scancode LEFT = SDL_SCANCODE_LEFT; constexpr SDL_Scancode RIGHT = SDL_SCANCODE_RIGHT; constexpr SDL_Scancode EXIT = SDL_SCANCODE_ESCAPE; } // namespace Defaults::KeysGame namespace Defaults::Video { constexpr bool GPU_ACCELERATION = true; constexpr bool SHADER_ENABLED = false; constexpr bool SUPERSAMPLING = false; constexpr bool VSYNC = true; constexpr bool ASPECT_RATIO_4_3 = false; // CRT original estira 200→240 constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3 // TextureFilter i ScalingMode viuen a Options (requereixen #include, evitem dependència circular). } // namespace Defaults::Video namespace Defaults::Audio { constexpr bool ENABLED = true; constexpr float VOLUME = 1.0F; constexpr bool MUSIC_ENABLED = true; constexpr float MUSIC_VOLUME = 0.8F; constexpr bool SOUND_ENABLED = true; constexpr float SOUND_VOLUME = 1.0F; } // namespace Defaults::Audio namespace Defaults::Window { constexpr int ZOOM = 3; constexpr bool FULLSCREEN = false; } // namespace Defaults::Window namespace Defaults::Game { constexpr int HABITACIO_INICIAL = 1; constexpr int PIRAMIDE_INICIAL = 255; constexpr int VIDES = 5; constexpr int DIAMANTS_INICIAL = 0; constexpr int DINERS_INICIAL = 0; constexpr bool USE_NEW_LOGO = true; constexpr bool SHOW_TITLE_CREDITS = true; } // namespace Defaults::Game