#include "game/marcador.hpp" Marcador::Marcador(Jd8::Surface gfx, Prota* sam) { this->gfx_ = gfx; this->sam_ = sam; } void Marcador::draw() { if (Info::ctx.num_piramide < 6) { this->pintaNumero(55, 2, Info::ctx.num_piramide); this->pintaNumero(80, 2, Info::ctx.num_habitacio); } this->pintaNumero(149, 2, Info::ctx.diners / 100); this->pintaNumero(156, 2, (Info::ctx.diners % 100) / 10); this->pintaNumero(163, 2, Info::ctx.diners % 10); if (this->sam_->pergami) { Jd8::blitCK(190, 1, this->gfx_, 209, 185, 15, 14, 255); } Jd8::blitCK(271, 1, this->gfx_, 0, 20, 15, Info::ctx.vida * 3, 255); if (Info::ctx.vida < 5) { Jd8::blitCK(271, 1 + (Info::ctx.vida * 3), this->gfx_, 75, 20, 15, 15 - (Info::ctx.vida * 3), 255); } } void Marcador::pintaNumero(Uint16 x, Uint16 y, Uint8 num) { switch (num) { case 0: Jd8::blitCK(x, y, this->gfx_, 141, 193, 10, 7, 255); break; case 1: Jd8::blitCK(x, y, this->gfx_, 100, 185, 10, 7, 255); break; case 2: Jd8::blitCK(x, y, this->gfx_, 110, 185, 10, 7, 255); break; case 3: Jd8::blitCK(x, y, this->gfx_, 120, 185, 10, 7, 255); break; case 4: Jd8::blitCK(x, y, this->gfx_, 130, 185, 10, 7, 255); break; case 5: Jd8::blitCK(x, y, this->gfx_, 140, 185, 10, 7, 255); break; case 6: Jd8::blitCK(x, y, this->gfx_, 101, 193, 10, 7, 255); break; case 7: Jd8::blitCK(x, y, this->gfx_, 111, 193, 10, 7, 255); break; case 8: Jd8::blitCK(x, y, this->gfx_, 121, 193, 10, 7, 255); break; case 9: Jd8::blitCK(x, y, this->gfx_, 131, 193, 10, 7, 255); break; default: break; } }