#pragma once #include #include "game/engendro.hpp" #include "game/info.hpp" #include "game/prota.hpp" #include "game/sprite.hpp" class Momia : public Sprite { public: explicit Momia(Jd8::Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam); void draw() override; auto update() -> bool; bool dimoni; protected: Prota* sam_; std::unique_ptr engendro_; void pickDirection(); void pickHorizontalThenVertical(); void pickVerticalThenHorizontal(); void stepInDirection(); [[nodiscard]] auto collidesWithSam() const -> bool; void applyCollisionWithSam(); };