#include "game/sprite.hpp" Sprite::Sprite(Jd8::Surface gfx) : gfx_(gfx) {} void Sprite::draw() { const Frame& f = entitat.frames[entitat.animacions[o].frames[cur_frame]]; Jd8::blitCK(x, y, gfx_, f.x, f.y, f.w, f.h, 255); }