# Aventures En Egipte - Asset Configuration # Loaded at boot by Resource::List, decoded incrementally by Resource::Cache. # Paths are relative to the resource pack root (i.e. relative to ./data/ in dev). assets: # FONTS - bitmap font for the overlay (8bithud) fonts: BITMAP: - fonts/8bithud.gif FONT: - fonts/8bithud.fnt # LOCALE - UI strings locale: DATA: - locale/ca.yaml # INPUT - UI key bindings defaults input: DATA: - input/keys.yaml # MUSIC - 8 OGG tracks music: MUSIC: - music/banner.ogg - music/final.ogg - music/menu.ogg - music/mort.ogg - music/piramide_1_4_5.ogg - music/piramide_2.ogg - music/piramide_3.ogg - music/secreta.ogg # GFX - 14 GIFs (sprites + cinematic backgrounds) gfx: BITMAP: - gfx/ffase.gif - gfx/final.gif - gfx/finals.gif - gfx/frames.gif - gfx/frames2.gif - gfx/gameover.gif - gfx/intro.gif - gfx/intro2.gif - gfx/intro3.gif - gfx/logo.gif - gfx/logo_new.gif - gfx/menu.gif - gfx/menu2.gif - gfx/tomba1.gif - gfx/tomba2.gif