#pragma once #include #include "game/engendro.hpp" #include "game/info.hpp" #include "game/prota.hpp" #include "game/sprite.hpp" class Momia : public Sprite { public: explicit Momia(JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam); void clear(); void draw() override; bool update(); void insertar(Momia* momia); bool dimoni; Momia* next; protected: Prota* sam; std::unique_ptr engendro; };