#pragma once #include // Tecles GUI (capa de presentació — finestra, zoom, shaders, etc.) namespace Defaults::KeysGUI { constexpr SDL_Scancode DEC_ZOOM = SDL_SCANCODE_F1; constexpr SDL_Scancode INC_ZOOM = SDL_SCANCODE_F2; constexpr SDL_Scancode FULLSCREEN = SDL_SCANCODE_F3; constexpr SDL_Scancode TOGGLE_SHADER = SDL_SCANCODE_F4; constexpr SDL_Scancode TOGGLE_ASPECT_RATIO = SDL_SCANCODE_F5; constexpr SDL_Scancode TOGGLE_SUPERSAMPLING = SDL_SCANCODE_F6; constexpr SDL_Scancode NEXT_SHADER = SDL_SCANCODE_F7; constexpr SDL_Scancode NEXT_SHADER_PRESET = SDL_SCANCODE_F8; constexpr SDL_Scancode TOGGLE_STRETCH_FILTER = SDL_SCANCODE_F9; constexpr SDL_Scancode TOGGLE_RENDER_INFO = SDL_SCANCODE_F10; constexpr SDL_Scancode PAUSE_TOGGLE = SDL_SCANCODE_F11; constexpr SDL_Scancode MENU_TOGGLE = SDL_SCANCODE_F12; } // namespace Defaults::KeysGUI // Tecles de joc (moviment del personatge, accions) namespace Defaults::KeysGame { constexpr SDL_Scancode UP = SDL_SCANCODE_UP; constexpr SDL_Scancode DOWN = SDL_SCANCODE_DOWN; constexpr SDL_Scancode LEFT = SDL_SCANCODE_LEFT; constexpr SDL_Scancode RIGHT = SDL_SCANCODE_RIGHT; constexpr SDL_Scancode EXIT = SDL_SCANCODE_ESCAPE; } // namespace Defaults::KeysGame namespace Defaults::Video { constexpr bool GPU_ACCELERATION = true; constexpr bool SHADER_ENABLED = false; constexpr bool SUPERSAMPLING = false; constexpr bool INTEGER_SCALE = true; constexpr bool VSYNC = true; constexpr bool ASPECT_RATIO_4_3 = true; // CRT original estira 200→240 constexpr bool STRETCH_FILTER_LINEAR = false; // Filtre per a l'estirament 4:3 (false=NEAREST) constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3 constexpr bool LINEAR_UPSCALE = false; } // namespace Defaults::Video namespace Defaults::Audio { constexpr bool ENABLED = true; constexpr float VOLUME = 1.0F; constexpr bool MUSIC_ENABLED = true; constexpr float MUSIC_VOLUME = 0.8F; constexpr bool SOUND_ENABLED = true; constexpr float SOUND_VOLUME = 1.0F; } // namespace Defaults::Audio namespace Defaults::Window { constexpr int ZOOM = 3; constexpr bool FULLSCREEN = false; } // namespace Defaults::Window namespace Defaults::Game { constexpr int HABITACIO_INICIAL = 1; constexpr int PIRAMIDE_INICIAL = 255; constexpr int VIDES = 5; constexpr bool USE_NEW_LOGO = true; } // namespace Defaults::Game