#include "game/engendro.hpp" #include #include "core/jail/jgame.hpp" Engendro::Engendro(JD8_Surface gfx, Uint16 x, Uint16 y) : Sprite(gfx) { entitat.frames.reserve(4); for (int py = 50; py <= 65; py += 15) { for (int px = 225; px <= 240; px += 15) { Frame f; f.w = 15; f.h = 15; f.x = px; f.y = py; entitat.frames.push_back(f); } } entitat.animacions.resize(1); entitat.animacions[0].frames = {0, 1, 2, 3, 2, 1}; this->cur_frame = 0; this->vida = 18; this->x = x; this->y = y; this->o = 0; this->cycles_per_frame = 30; } bool Engendro::update() { bool mort = false; if (JG_GetCycleCounter() % this->cycles_per_frame == 0) { this->cur_frame++; if (this->cur_frame == entitat.animacions[this->o].frames.size()) this->cur_frame = 0; this->vida--; } if (vida == 0) mort = true; return mort; }