activa -Wextra -Wpedantic i neteja warnings
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@@ -72,7 +72,7 @@ namespace Rendering {
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const std::string& fragment_source) -> bool override;
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void render() override;
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void setTextureSize(float width, float height) override {}
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void setTextureSize(float /*width*/, float /*height*/) override {}
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void cleanup() final;
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void destroy();
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[[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; }
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@@ -117,8 +117,40 @@ namespace Rendering {
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SDL_GPUTransferBuffer* upload_buffer_ = nullptr;
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SDL_GPUSampler* sampler_ = nullptr;
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PostFXUniforms uniforms_{.vignette_strength = 0.6F, .chroma_min = 0.15F, .scanline_strength = 0.7F, .screen_height = 192.0F, .pixel_scale = 1.0F, .chroma_max = 0.15F, .scan_dark_ratio = 0.333F, .scan_dark_floor = 0.42F, .scan_edge_soft = 1.0F};
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CrtPiUniforms crtpi_uniforms_{.scanline_weight = 6.0F, .scanline_gap_brightness = 0.12F, .bloom_factor = 3.5F, .input_gamma = 2.4F, .output_gamma = 2.2F, .mask_brightness = 0.80F, .curvature_x = 0.05F, .curvature_y = 0.10F, .mask_type = 2, .enable_scanlines = 1, .enable_multisample = 1, .enable_gamma = 1};
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PostFXUniforms uniforms_{
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.vignette_strength = 0.6F,
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.chroma_min = 0.15F,
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.scanline_strength = 0.7F,
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.screen_height = 192.0F,
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.mask_strength = 0.0F,
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.gamma_strength = 0.0F,
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.curvature = 0.0F,
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.bleeding = 0.0F,
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.pixel_scale = 1.0F,
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.time = 0.0F,
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.flicker = 0.0F,
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.chroma_max = 0.15F,
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.scan_dark_ratio = 0.333F,
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.scan_dark_floor = 0.42F,
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.scan_edge_soft = 1.0F,
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.pad3 = 0.0F};
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CrtPiUniforms crtpi_uniforms_{
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.scanline_weight = 6.0F,
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.scanline_gap_brightness = 0.12F,
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.bloom_factor = 3.5F,
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.input_gamma = 2.4F,
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.output_gamma = 2.2F,
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.mask_brightness = 0.80F,
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.curvature_x = 0.05F,
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.curvature_y = 0.10F,
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.mask_type = 2,
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.enable_scanlines = 1,
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.enable_multisample = 1,
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.enable_gamma = 1,
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.enable_curvature = 0,
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.enable_sharper = 0,
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.texture_width = 0.0F,
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.texture_height = 0.0F};
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ShaderType active_shader_ = ShaderType::POSTFX;
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int game_width_ = 0;
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