neteja clang-tidy: enums uint8_t, includes, naming i altres
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@@ -8,7 +8,6 @@
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/input/input.hpp" // Para Input
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#include "core/input/input_types.hpp" // Para InputAction
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#include "core/rendering/sprite/animated_sprite.hpp" // Para AnimatedSprite
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#include "core/rendering/texture.hpp" // Para Texture
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#include "core/resources/asset.hpp" // Para Asset
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@@ -1135,8 +1134,6 @@ void Player::updateFiringStateFromVisual() {
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firing_state_ = State::RECOILING_RIGHT;
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break;
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case State::FIRING_UP:
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firing_state_ = State::RECOILING_UP;
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break;
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default:
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firing_state_ = State::RECOILING_UP;
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break;
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@@ -1152,8 +1149,6 @@ void Player::updateFiringStateFromVisual() {
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firing_state_ = State::COOLING_RIGHT;
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break;
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case State::FIRING_UP:
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firing_state_ = State::COOLING_UP;
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break;
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default:
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firing_state_ = State::COOLING_UP;
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break;
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