neteja clang-tidy: enums uint8_t, includes, naming i altres
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+12
-12
@@ -167,51 +167,51 @@ struct ParamPlayer {
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};
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// Inicialización con valores por defecto
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const Shirt default_player0_shirt = Shirt(
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const Shirt DEFAULT_PLAYER0_SHIRT = Shirt(
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Color::fromHex(Defaults::Player::DefaultShirt::PLAYER0_DARKEST),
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Color::fromHex(Defaults::Player::DefaultShirt::PLAYER0_DARK),
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Color::fromHex(Defaults::Player::DefaultShirt::PLAYER0_BASE),
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Color::fromHex(Defaults::Player::DefaultShirt::PLAYER0_LIGHT));
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const Shirt default_player1_shirt = Shirt(
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const Shirt DEFAULT_PLAYER1_SHIRT = Shirt(
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Color::fromHex(Defaults::Player::DefaultShirt::PLAYER1_DARKEST),
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Color::fromHex(Defaults::Player::DefaultShirt::PLAYER1_DARK),
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Color::fromHex(Defaults::Player::DefaultShirt::PLAYER1_BASE),
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Color::fromHex(Defaults::Player::DefaultShirt::PLAYER1_LIGHT));
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std::array<Shirt, 2> default_shirt = {default_player0_shirt, default_player1_shirt};
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std::array<Shirt, 2> default_shirt = {DEFAULT_PLAYER0_SHIRT, DEFAULT_PLAYER1_SHIRT};
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const Shirt one_coffee_player0_shirt = Shirt(
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const Shirt ONE_COFFEE_PLAYER0_SHIRT = Shirt(
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Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER0_DARKEST),
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Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER0_DARK),
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Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER0_BASE),
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Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER0_LIGHT));
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const Shirt one_coffee_player1_shirt = Shirt(
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const Shirt ONE_COFFEE_PLAYER1_SHIRT = Shirt(
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Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER1_DARKEST),
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Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER1_DARK),
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Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER1_BASE),
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Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER1_LIGHT));
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std::array<Shirt, 2> one_coffee_shirt = {one_coffee_player0_shirt, one_coffee_player1_shirt};
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std::array<Shirt, 2> one_coffee_shirt = {ONE_COFFEE_PLAYER0_SHIRT, ONE_COFFEE_PLAYER1_SHIRT};
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const Shirt two_coffee_player0_shirt = Shirt(
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const Shirt TWO_COFFEE_PLAYER0_SHIRT = Shirt(
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Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER0_DARKEST),
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Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER0_DARK),
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Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER0_BASE),
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Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER0_LIGHT));
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const Shirt two_coffee_player1_shirt = Shirt(
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const Shirt TWO_COFFEE_PLAYER1_SHIRT = Shirt(
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Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER1_DARKEST),
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Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER1_DARK),
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Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER1_BASE),
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Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER1_LIGHT));
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std::array<Shirt, 2> two_coffee_shirt = {two_coffee_player0_shirt, two_coffee_player1_shirt};
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std::array<Shirt, 2> two_coffee_shirt = {TWO_COFFEE_PLAYER0_SHIRT, TWO_COFFEE_PLAYER1_SHIRT};
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const Color outline_player0_color = Color::fromHex(Defaults::Player::OutlineColor::PLAYER0);
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const Color outline_player1_color = Color::fromHex(Defaults::Player::OutlineColor::PLAYER1);
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std::array<Color, 2> outline_color = {outline_player0_color, outline_player1_color};
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const Color OUTLINE_PLAYER0_COLOR = Color::fromHex(Defaults::Player::OutlineColor::PLAYER0);
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const Color OUTLINE_PLAYER1_COLOR = Color::fromHex(Defaults::Player::OutlineColor::PLAYER1);
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std::array<Color, 2> outline_color = {OUTLINE_PLAYER0_COLOR, OUTLINE_PLAYER1_COLOR};
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};
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// --- Estructura Param: almacena todos los parámetros del juego ---
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