magic numbers: game.cpp i player.cpp (en progres)

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JailDesigner committed 2025-09-18 13:15:43 +02:00
1 parent cb7b290818
commit 0c0518adac
3 files changed
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@@ -1354,7 +1354,7 @@ void Game::handleFireInput(const std::shared_ptr<Player> &player, BulletType bul
cant_fire_counter = NORMAL_COOLDOWN;
}
player->setCantFireCounter(cant_fire_counter);
player->startFiringNewSystem(cant_fire_counter); // Usar nuevo sistema de dos líneas
}
}