Reballats tots els .h i .cpp en la mateixa carpeta
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/movingsprite.h"
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#include "common/utils.h"
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#include "asset.h"
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#include "movingsprite.h"
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#include "utils.h"
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/*
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Esta clase es la encargada de dibujar el fondo que aparece durante la sección
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/utils.h"
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#include "animatedsprite.h"
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#include "utils.h"
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#include <sstream>
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#include <vector>
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/sprite.h"
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#include "common/utils.h"
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#include "sprite.h"
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#include "utils.h"
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// Tipos de bala
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#define BULLET_UP 1
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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#include "utils.h"
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// Tamaño de bloque
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#define BLOCK 8
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/input.h"
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#include "common/text.h"
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#include "input.h"
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#include "text.h"
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#include "const.h"
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#include "lang.h"
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@@ -1,4 +1,4 @@
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#include "common/utils.h"
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#include "utils.h"
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#include "const.h"
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#include "director.h"
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#include <iostream>
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@@ -6,7 +6,7 @@
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#include <string>
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#include <sys/stat.h>
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#include <unistd.h>
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#include "common/dbgtxt.h"
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#include "dbgtxt.h"
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#ifndef _WIN32
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#include <pwd.h>
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "fade.h"
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#include "game.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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#include "utils.h"
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#include "const.h"
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#include "balloon.h"
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/texture.h"
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#include "common/animatedsprite.h"
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#include "texture.h"
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#include "animatedsprite.h"
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#include <vector>
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struct explosion_texture_t
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/texture.h"
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#include "common/utils.h"
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#include "texture.h"
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#include "utils.h"
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// Tipos de fundido
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#define FADE_FULLSCREEN 0
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@@ -3,15 +3,15 @@
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#include <SDL2/SDL.h>
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#include "balloon.h"
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#include "bullet.h"
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/movingsprite.h"
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#include "common/screen.h"
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#include "common/smartsprite.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "movingsprite.h"
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#include "screen.h"
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#include "smartsprite.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "fade.h"
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#include "item.h"
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@@ -1,10 +1,10 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/screen.h"
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#include "common/smartsprite.h"
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#include "common/jail_audio.h"
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#include "asset.h"
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#include "screen.h"
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#include "smartsprite.h"
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#include "jail_audio.h"
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#include "const.h"
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// Clase GameLogo
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@@ -1,13 +1,13 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "lang.h"
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#include "fade.h"
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@@ -1,13 +1,13 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "lang.h"
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#include "tiledbg.h"
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@@ -1,13 +1,13 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/smartsprite.h"
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#include "common/utils.h"
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#include "common/writer.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "smartsprite.h"
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#include "utils.h"
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#include "writer.h"
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#include "const.h"
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#include "lang.h"
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#include <vector>
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+2
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/utils.h"
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#include "animatedsprite.h"
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#include "utils.h"
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// Tipos de objetos
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#define ITEM_POINTS_1_DISK 1
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+6
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "sprite.h"
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#include "utils.h"
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#include "const.h"
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#include "lang.h"
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#include <vector>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <algorithm>
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#include "common/utils.h"
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#include "utils.h"
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/*
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Esta clase sirve para añadir elementos hiScoreEntry_r a un vector (tabla), de manera
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+1
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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#include "utils.h"
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#include "const.h"
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extern param_t param;
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@@ -1,11 +1,11 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/texture.h"
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#include "common/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "input.h"
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#include "texture.h"
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#include "utils.h"
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// Estados del jugador
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#define PLAYER_STATUS_WALKING_LEFT 0
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+5
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@@ -1,11 +1,11 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "asset.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "lang.h"
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#include "utils.h"
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#include "notify.h"
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#include "input.h"
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#include "../const.h"
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#include "const.h"
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#include <vector>
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#define SCREEN_FILTER_NEAREST 0
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "asset.h"
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#include "screen.h"
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#include "sprite.h"
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#include "const.h"
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// Modos de funcionamiento para el tileado de fondo
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+9
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/movingsprite.h"
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#include "common/screen.h"
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#include "common/smartsprite.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "movingsprite.h"
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#include "screen.h"
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#include "smartsprite.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "fade.h"
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#include "game.h"
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