Reballats tots els .h i .cpp en la mateixa carpeta

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JailDesigner committed 2024-09-27 17:57:00 +02:00
1 parent 9d7e975952
commit 0de9188547
57 files changed
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/movingsprite.h" #include "movingsprite.h"
#include "common/utils.h" #include "utils.h"
/* /*
Esta clase es la encargada de dibujar el fondo que aparece durante la sección Esta clase es la encargada de dibujar el fondo que aparece durante la sección
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "animatedsprite.h"
#include "common/utils.h" #include "utils.h"
#include <sstream> #include <sstream>
#include <vector> #include <vector>
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/sprite.h" #include "sprite.h"
#include "common/utils.h" #include "utils.h"
// Tipos de bala // Tipos de bala
#define BULLET_UP 1 #define BULLET_UP 1
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/utils.h" #include "utils.h"
// Tamaño de bloque // Tamaño de bloque
#define BLOCK 8 #define BLOCK 8
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/input.h" #include "input.h"
#include "common/text.h" #include "text.h"
#include "const.h" #include "const.h"
#include "lang.h" #include "lang.h"
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#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "director.h" #include "director.h"
#include <iostream> #include <iostream>
@@ -6,7 +6,7 @@
#include <string> #include <string>
#include <sys/stat.h> #include <sys/stat.h>
#include <unistd.h> #include <unistd.h>
#include "common/dbgtxt.h" #include "dbgtxt.h"
#ifndef _WIN32 #ifndef _WIN32
#include <pwd.h> #include <pwd.h>
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/input.h" #include "input.h"
#include "common/jail_audio.h" #include "jail_audio.h"
#include "common/screen.h" #include "screen.h"
#include "common/text.h" #include "text.h"
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "fade.h" #include "fade.h"
#include "game.h" #include "game.h"
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "balloon.h" #include "balloon.h"
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/texture.h" #include "texture.h"
#include "common/animatedsprite.h" #include "animatedsprite.h"
#include <vector> #include <vector>
struct explosion_texture_t struct explosion_texture_t
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@@ -1,8 +1,8 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/texture.h" #include "texture.h"
#include "common/utils.h" #include "utils.h"
// Tipos de fundido // Tipos de fundido
#define FADE_FULLSCREEN 0 #define FADE_FULLSCREEN 0
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#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "balloon.h" #include "balloon.h"
#include "bullet.h" #include "bullet.h"
#include "common/asset.h" #include "asset.h"
#include "common/input.h" #include "input.h"
#include "common/jail_audio.h" #include "jail_audio.h"
#include "common/movingsprite.h" #include "movingsprite.h"
#include "common/screen.h" #include "screen.h"
#include "common/smartsprite.h" #include "smartsprite.h"
#include "common/sprite.h" #include "sprite.h"
#include "common/text.h" #include "text.h"
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "fade.h" #include "fade.h"
#include "item.h" #include "item.h"
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/screen.h" #include "screen.h"
#include "common/smartsprite.h" #include "smartsprite.h"
#include "common/jail_audio.h" #include "jail_audio.h"
#include "const.h" #include "const.h"
// Clase GameLogo // Clase GameLogo
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/input.h" #include "input.h"
#include "common/jail_audio.h" #include "jail_audio.h"
#include "common/screen.h" #include "screen.h"
#include "common/sprite.h" #include "sprite.h"
#include "common/text.h" #include "text.h"
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "lang.h" #include "lang.h"
#include "fade.h" #include "fade.h"
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@@ -1,13 +1,13 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/input.h" #include "input.h"
#include "common/jail_audio.h" #include "jail_audio.h"
#include "common/screen.h" #include "screen.h"
#include "common/sprite.h" #include "sprite.h"
#include "common/text.h" #include "text.h"
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "lang.h" #include "lang.h"
#include "tiledbg.h" #include "tiledbg.h"
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@@ -1,13 +1,13 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/input.h" #include "input.h"
#include "common/jail_audio.h" #include "jail_audio.h"
#include "common/screen.h" #include "screen.h"
#include "common/smartsprite.h" #include "smartsprite.h"
#include "common/utils.h" #include "utils.h"
#include "common/writer.h" #include "writer.h"
#include "const.h" #include "const.h"
#include "lang.h" #include "lang.h"
#include <vector> #include <vector>
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@@ -1,8 +1,8 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "animatedsprite.h"
#include "common/utils.h" #include "utils.h"
// Tipos de objetos // Tipos de objetos
#define ITEM_POINTS_1_DISK 1 #define ITEM_POINTS_1_DISK 1
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@@ -1,12 +1,12 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/input.h" #include "input.h"
#include "common/jail_audio.h" #include "jail_audio.h"
#include "common/screen.h" #include "screen.h"
#include "common/sprite.h" #include "sprite.h"
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "lang.h" #include "lang.h"
#include <vector> #include <vector>
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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <algorithm> #include <algorithm>
#include "common/utils.h" #include "utils.h"
/* /*
Esta clase sirve para añadir elementos hiScoreEntry_r a un vector (tabla), de manera Esta clase sirve para añadir elementos hiScoreEntry_r a un vector (tabla), de manera
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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
extern param_t param; extern param_t param;
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@@ -1,11 +1,11 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/animatedsprite.h" #include "animatedsprite.h"
#include "common/asset.h" #include "asset.h"
#include "common/input.h" #include "input.h"
#include "common/texture.h" #include "texture.h"
#include "common/utils.h" #include "utils.h"
// Estados del jugador // Estados del jugador
#define PLAYER_STATUS_WALKING_LEFT 0 #define PLAYER_STATUS_WALKING_LEFT 0
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#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/screen.h" #include "screen.h"
#include "common/sprite.h" #include "sprite.h"
#include "common/text.h" #include "text.h"
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "lang.h" #include "lang.h"
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#include "utils.h" #include "utils.h"
#include "notify.h" #include "notify.h"
#include "input.h" #include "input.h"
#include "../const.h" #include "const.h"
#include <vector> #include <vector>
#define SCREEN_FILTER_NEAREST 0 #define SCREEN_FILTER_NEAREST 0
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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/screen.h" #include "screen.h"
#include "common/sprite.h" #include "sprite.h"
#include "const.h" #include "const.h"
// Modos de funcionamiento para el tileado de fondo // Modos de funcionamiento para el tileado de fondo
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@@ -1,15 +1,15 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "common/asset.h" #include "asset.h"
#include "common/input.h" #include "input.h"
#include "common/jail_audio.h" #include "jail_audio.h"
#include "common/movingsprite.h" #include "movingsprite.h"
#include "common/screen.h" #include "screen.h"
#include "common/smartsprite.h" #include "smartsprite.h"
#include "common/sprite.h" #include "sprite.h"
#include "common/text.h" #include "text.h"
#include "common/utils.h" #include "utils.h"
#include "const.h" #include "const.h"
#include "fade.h" #include "fade.h"
#include "game.h" #include "game.h"
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