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+9
-13
@@ -1,7 +1,7 @@
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#include "input_types.h"
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// Definición de los mapas
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const std::unordered_map<InputAction, std::string> actionToString = {
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const std::unordered_map<InputAction, std::string> ACTION_TO_STRING = {
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{InputAction::FIRE_LEFT, "FIRE_LEFT"},
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{InputAction::FIRE_CENTER, "FIRE_CENTER"},
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{InputAction::FIRE_RIGHT, "FIRE_RIGHT"},
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@@ -29,10 +29,9 @@ const std::unordered_map<InputAction, std::string> actionToString = {
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{InputAction::CONFIG, "CONFIG"},
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{InputAction::SWAP_CONTROLLERS, "SWAP_CONTROLLERS"},
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{InputAction::TOGGLE_AUTO_FIRE, "TOGGLE_AUTO_FIRE"},
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{InputAction::NONE, "NONE"}
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};
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{InputAction::NONE, "NONE"}};
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const std::unordered_map<std::string, InputAction> stringToAction = {
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const std::unordered_map<std::string, InputAction> STRING_TO_ACTION = {
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{"FIRE_LEFT", InputAction::FIRE_LEFT},
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{"FIRE_CENTER", InputAction::FIRE_CENTER},
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{"FIRE_RIGHT", InputAction::FIRE_RIGHT},
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@@ -60,10 +59,9 @@ const std::unordered_map<std::string, InputAction> stringToAction = {
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{"CONFIG", InputAction::CONFIG},
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{"SWAP_CONTROLLERS", InputAction::SWAP_CONTROLLERS},
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{"TOGGLE_AUTO_FIRE", InputAction::TOGGLE_AUTO_FIRE},
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{"NONE", InputAction::NONE}
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};
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{"NONE", InputAction::NONE}};
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const std::unordered_map<SDL_GamepadButton, std::string> buttonToString = {
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const std::unordered_map<SDL_GamepadButton, std::string> BUTTON_TO_STRING = {
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{SDL_GAMEPAD_BUTTON_WEST, "WEST"},
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{SDL_GAMEPAD_BUTTON_NORTH, "NORTH"},
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{SDL_GAMEPAD_BUTTON_EAST, "EAST"},
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@@ -75,10 +73,9 @@ const std::unordered_map<SDL_GamepadButton, std::string> buttonToString = {
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{SDL_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP"},
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{SDL_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN"},
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{SDL_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT"},
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{SDL_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT"}
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};
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{SDL_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT"}};
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const std::unordered_map<std::string, SDL_GamepadButton> stringToButton = {
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const std::unordered_map<std::string, SDL_GamepadButton> STRING_TO_BUTTON = {
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{"WEST", SDL_GAMEPAD_BUTTON_WEST},
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{"NORTH", SDL_GAMEPAD_BUTTON_NORTH},
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{"EAST", SDL_GAMEPAD_BUTTON_EAST},
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@@ -90,10 +87,9 @@ const std::unordered_map<std::string, SDL_GamepadButton> stringToButton = {
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{"DPAD_UP", SDL_GAMEPAD_BUTTON_DPAD_UP},
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{"DPAD_DOWN", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
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{"DPAD_LEFT", SDL_GAMEPAD_BUTTON_DPAD_LEFT},
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{"DPAD_RIGHT", SDL_GAMEPAD_BUTTON_DPAD_RIGHT}
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};
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{"DPAD_RIGHT", SDL_GAMEPAD_BUTTON_DPAD_RIGHT}};
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const std::unordered_map<InputAction, InputAction> actionToAction = {
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const std::unordered_map<InputAction, InputAction> ACTION_TO_ACTION = {
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{InputAction::SM_SELECT, InputAction::FIRE_LEFT},
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{InputAction::SM_BACK, InputAction::FIRE_CENTER},
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};
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