Pasaeta de linters
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@@ -1,6 +1,7 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <string>
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#include <unordered_map>
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@@ -47,8 +48,8 @@ enum class InputAction : int {
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};
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// Mapas para convertir entre enums y strings
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extern const std::unordered_map<InputAction, std::string> actionToString;
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extern const std::unordered_map<std::string, InputAction> stringToAction;
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extern const std::unordered_map<SDL_GamepadButton, std::string> buttonToString;
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extern const std::unordered_map<std::string, SDL_GamepadButton> stringToButton;
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extern const std::unordered_map<InputAction, InputAction> actionToAction;
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extern const std::unordered_map<InputAction, std::string> ACTION_TO_STRING;
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extern const std::unordered_map<std::string, InputAction> STRING_TO_ACTION;
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extern const std::unordered_map<SDL_GamepadButton, std::string> BUTTON_TO_STRING;
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extern const std::unordered_map<std::string, SDL_GamepadButton> STRING_TO_BUTTON;
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extern const std::unordered_map<InputAction, InputAction> ACTION_TO_ACTION;
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