passant linters a vore si trobe variables sense inicialitzar
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@@ -36,7 +36,7 @@ HiScoreTable::HiScoreTable()
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ticks_(0),
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view_area_(SDL_FRect{0, 0, param.game.width, param.game.height}),
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fade_mode_(FadeMode::IN),
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fade_mode_(Fade::Mode::IN),
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background_fade_color_(Color(0, 0, 0)) {
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// Inicializa el resto
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Section::name = Section::Name::HI_SCORE_TABLE;
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@@ -133,13 +133,13 @@ void HiScoreTable::run() {
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void HiScoreTable::updateFade() {
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fade_->update();
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if (fade_->hasEnded() && fade_mode_ == FadeMode::IN) {
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if (fade_->hasEnded() && fade_mode_ == Fade::Mode::IN) {
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fade_->reset();
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fade_mode_ = FadeMode::OUT;
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fade_mode_ = Fade::Mode::OUT;
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fade_->setMode(fade_mode_);
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}
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if (fade_->hasEnded() && fade_mode_ == FadeMode::OUT) {
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if (fade_->hasEnded() && fade_mode_ == Fade::Mode::OUT) {
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Section::name = (Section::options == Section::Options::HI_SCORE_AFTER_PLAYING)
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? Section::Name::TITLE
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: Section::Name::INSTRUCTIONS;
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@@ -272,7 +272,7 @@ void HiScoreTable::updateSprites() {
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// Inicializa el fade
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void HiScoreTable::initFade() {
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fade_->setColor(param.fade.color);
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fade_->setType(FadeType::RANDOM_SQUARE);
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fade_->setType(Fade::Type::RANDOM_SQUARE);
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fade_->setPostDuration(param.fade.post_duration);
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fade_->setMode(fade_mode_);
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fade_->activate();
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