afegit i parametritzat outline per als textos dels items
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+30
-25
@@ -9,8 +9,12 @@
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#include <string> // Para string
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#include <vector> // Para vector
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// --- Constantes ---
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constexpr size_t COLOR_CYCLE_SIZE = 6; // Mitad del ciclo espejado
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// --- Estructura HSV: define un color en formato HSV ---
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struct HSV {
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float h; // Matiz (Hue)
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float s; // Saturación (Saturation)
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float v; // Valor (Value)
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};
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// --- Estructura Color: define un color RGBA ---
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struct Color {
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@@ -60,6 +64,10 @@ struct Color {
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// Método estático para crear Color desde string hexadecimal
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static auto fromHex(const std::string &hex_str) -> Color;
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// Conversiones de formato de color
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[[nodiscard]] constexpr static auto rgbToHsv(Color color) -> HSV;
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[[nodiscard]] constexpr static auto hsvToRgb(HSV hsv) -> Color;
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[[nodiscard]] constexpr auto IS_EQUAL_TO(const Color &other) const -> bool {
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return r == other.r && g == other.g && b == other.b && a == other.a;
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}
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@@ -89,13 +97,6 @@ struct Color {
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}
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};
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// --- Estructura HSV: define un color en formato HSV ---
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struct HSV {
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float h; // Matiz (Hue)
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float s; // Saturación (Saturation)
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float v; // Valor (Value)
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};
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// --- Enum ColorCycleStyle: define estilos de ciclo de color ---
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enum class ColorCycleStyle {
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SUBTLE_PULSE, // Variación leve en brillo (por defecto)
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@@ -105,23 +106,27 @@ enum class ColorCycleStyle {
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LIGHT_FLASH // Ilumina hacia el centro y regresa
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};
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// --- Alias ---
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using ColorCycle = std::array<Color, 2 * COLOR_CYCLE_SIZE>;
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// --- Namespace Colors: constantes y utilidades de color ---
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namespace Colors {
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// --- Constantes ---
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constexpr size_t CYCLE_SIZE = 6; // Mitad del ciclo espejado
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// --- Colores predefinidos ---
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constexpr Color NO_TEXT_COLOR = Color(0XFF, 0XFF, 0XFF);
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constexpr Color SHADOW_TEXT_COLOR = Color(0X43, 0X43, 0X4F);
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constexpr Color TITLE_SHADOW_TEXT_COLOR = Color(0x14, 0x87, 0xc4);
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constexpr Color ORANGE_TEXT_COLOR = Color(0XFF, 0X7A, 0X00);
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// --- Alias ---
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using Cycle = std::array<Color, 2 * CYCLE_SIZE>;
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constexpr Color FLASH_COLOR = Color(0XFF, 0XFF, 0XFF);
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// --- Colores predefinidos ---
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constexpr Color NO_COLOR_MOD = Color(0XFF, 0XFF, 0XFF);
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constexpr Color SHADOW_TEXT = Color(0X43, 0X43, 0X4F);
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constexpr Color TITLE_SHADOW_TEXT = Color(0x14, 0x87, 0xc4);
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constexpr Color ORANGE_TEXT = Color(0XFF, 0X7A, 0X00);
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constexpr Color BLUE_SKY_COLOR = Color(0X02, 0X88, 0XD1);
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constexpr Color PINK_SKY_COLOR = Color(0XFF, 0X6B, 0X97);
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constexpr Color GREEN_SKY_COLOR = Color(0X00, 0X79, 0X6B);
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constexpr Color FLASH = Color(0XFF, 0XFF, 0XFF);
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// --- Funciones ---
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auto getColorLikeKnightRider(const std::vector<Color> &colors, int counter) -> Color;
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constexpr auto rgbToHsv(Color color) -> HSV;
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constexpr auto hsvToRgb(HSV hsv) -> Color;
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auto generateMirroredCycle(Color base, ColorCycleStyle style = ColorCycleStyle::SUBTLE_PULSE) -> ColorCycle;
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constexpr Color BLUE_SKY = Color(0X02, 0X88, 0XD1);
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constexpr Color PINK_SKY = Color(0XFF, 0X6B, 0X97);
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constexpr Color GREEN_SKY = Color(0X00, 0X79, 0X6B);
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// --- Funciones ---
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auto getColorLikeKnightRider(const std::vector<Color> &colors, int counter) -> Color;
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auto generateMirroredCycle(Color base, ColorCycleStyle style = ColorCycleStyle::SUBTLE_PULSE) -> Cycle;
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}
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