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@@ -340,8 +340,8 @@ class Game {
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static void updatePlayerDrawList(const Players& elements, Players& draw_list); // Actualiza draw_list tras cambios en los z_order
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static void renderPlayerDrawList(const Players& draw_list); // Dibuja en el orden definido
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static auto findPlayerIndex(const Players& elems, const std::shared_ptr<Player>& who) -> size_t;
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void sendPlayerToBack(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al fondo de la pantalla
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void bringPlayerToFront(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al frente de la pantalla
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static void sendPlayerToBack(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al fondo de la pantalla
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static void bringPlayerToFront(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al frente de la pantalla
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// --- Varios ---
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void onPauseStateChanged(bool is_paused);
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