clang-tidy
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@@ -177,11 +177,11 @@ void HiScoreTable::createSprites() {
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float backbuffer_height;
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SDL_GetTextureSize(backbuffer_, &backbuffer_width, &backbuffer_height);
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constexpr int ENTRY_LENGHT = 22;
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constexpr int ENTRY_LENGTH = 22;
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constexpr int MAX_NAMES = 10;
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const int SPACE_BETWEEN_HEADER = entry_text->getCharacterSize() * 4;
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const int SPACE_BETWEEN_LINES = entry_text->getCharacterSize() * 2;
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const int SIZE = SPACE_BETWEEN_HEADER + SPACE_BETWEEN_LINES * (MAX_NAMES - 1) + entry_text->getCharacterSize();
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const int SIZE = SPACE_BETWEEN_HEADER + (SPACE_BETWEEN_LINES * (MAX_NAMES - 1)) + entry_text->getCharacterSize();
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const int FIRST_LINE = (param.game.height - SIZE) / 2;
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// Crea el sprite para el texto de cabecera
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@@ -190,13 +190,13 @@ void HiScoreTable::createSprites() {
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// Crea los sprites para las entradas en la tabla de puntuaciones
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const int ANIMATION = rand() % 4;
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const std::string SAMPLE_LINE(ENTRY_LENGHT + 3, ' ');
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const std::string SAMPLE_LINE(ENTRY_LENGTH + 3, ' ');
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auto sample_entry = std::make_unique<Sprite>(entry_text->writeDXToTexture(Text::SHADOW, SAMPLE_LINE, 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR));
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const auto ENTRY_WIDTH = sample_entry->getWidth();
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for (int i = 0; i < MAX_NAMES; ++i) {
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const auto TABLE_POSITION = format(i + 1) + ". ";
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const auto SCORE = format(Options::settings.hi_score_table.at(i).score);
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const auto NUM_DOTS = ENTRY_LENGHT - Options::settings.hi_score_table.at(i).name.size() - SCORE.size();
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const auto NUM_DOTS = ENTRY_LENGTH - Options::settings.hi_score_table.at(i).name.size() - SCORE.size();
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const auto *const ONE_CC = Options::settings.hi_score_table.at(i).one_credit_complete ? " }" : "";
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std::string dots;
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for (int j = 0; j < (int)NUM_DOTS; ++j) {
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@@ -322,7 +322,7 @@ void HiScoreTable::initBackground() {
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// Obtiene un color del vector de colores de entradas
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auto HiScoreTable::getEntryColor(int counter) -> Color {
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int cycle_length = entry_colors_.size() * 2 - 2;
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int cycle_length = (entry_colors_.size() * 2) - 2;
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size_t n = counter % cycle_length;
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size_t index;
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