corregida la llista de inicialització en clang-format
creat Balloon::Config per a inicialitzar globos
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@@ -29,7 +29,14 @@
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// Constructor
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HiScoreTable::HiScoreTable()
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: renderer_(Screen::get()->getRenderer()), backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)), fade_(std::make_unique<Fade>()), background_(std::make_unique<Background>()), ticks_(0), view_area_(SDL_FRect{0, 0, param.game.width, param.game.height}), fade_mode_(Fade::Mode::IN), background_fade_color_(Color(0, 0, 0)) {
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: renderer_(Screen::get()->getRenderer()),
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backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
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fade_(std::make_unique<Fade>()),
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background_(std::make_unique<Background>()),
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ticks_(0),
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view_area_(SDL_FRect{0, 0, param.game.width, param.game.height}),
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fade_mode_(Fade::Mode::IN),
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background_fade_color_(Color(0, 0, 0)) {
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// Inicializa el resto
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Section::name = Section::Name::HI_SCORE_TABLE;
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SDL_SetTextureBlendMode(backbuffer_, SDL_BLENDMODE_BLEND);
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