SDL bug: no va el mode de pantalla completa en macos
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@@ -299,7 +299,7 @@ namespace shader
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}
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usingOpenGL = true;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Sistema de shaders inicializado correctamente.");
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Shader system initialized successfully.");
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return true;
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}
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