arreglat makefile, info.plist i sdl.frameworks per a compilar en macos intel
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -20,9 +20,9 @@
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*/
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/**
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* \file SDL_gesture.h
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* # CategoryGesture
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*
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* Include file for SDL gesture event handling.
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* Include file for SDL gesture event handling.
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*/
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#ifndef SDL_gesture_h_
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@@ -51,7 +51,7 @@ typedef Sint64 SDL_GestureID;
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* If the parameter `touchId` is -1 (i.e., all devices), this function will
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* always return 1, regardless of whether there actually are any devices.
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*
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* \param touchId the touch device id, or -1 for all touch devices
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* \param touchId the touch device id, or -1 for all touch devices.
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* \returns 1 on success or 0 if the specified device could not be found.
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*
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* \since This function is available since SDL 2.0.0.
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@@ -64,7 +64,7 @@ extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
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/**
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* Save all currently loaded Dollar Gesture templates.
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*
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* \param dst a SDL_RWops to save to
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* \param dst a SDL_RWops to save to.
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* \returns the number of saved templates on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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@@ -78,8 +78,8 @@ extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
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/**
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* Save a currently loaded Dollar Gesture template.
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*
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* \param gestureId a gesture id
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* \param dst a SDL_RWops to save to
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* \param gestureId a gesture id.
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* \param dst a SDL_RWops to save to.
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* \returns 1 on success or 0 on failure; call SDL_GetError() for more
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* information.
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*
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@@ -94,8 +94,8 @@ extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_R
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/**
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* Load Dollar Gesture templates from a file.
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*
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* \param touchId a touch id
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* \param src a SDL_RWops to load from
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* \param touchId a touch id.
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* \param src a SDL_RWops to load from.
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* \returns the number of loaded templates on success or a negative error code
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* (or 0) on failure; call SDL_GetError() for more information.
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*
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