arreglat makefile, info.plist i sdl.frameworks per a compilar en macos intel
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -19,23 +19,25 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* WIKI CATEGORY: LoadSO */
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/**
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* \file SDL_loadso.h
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* # CategoryLoadSO
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*
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* System dependent library loading routines
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* System-dependent library loading routines.
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*
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* Some things to keep in mind:
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* \li These functions only work on C function names. Other languages may
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* have name mangling and intrinsic language support that varies from
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* compiler to compiler.
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* \li Make sure you declare your function pointers with the same calling
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* convention as the actual library function. Your code will crash
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* mysteriously if you do not do this.
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* \li Avoid namespace collisions. If you load a symbol from the library,
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* it is not defined whether or not it goes into the global symbol
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* namespace for the application. If it does and it conflicts with
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* symbols in your code or other shared libraries, you will not get
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* the results you expect. :)
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* Some things to keep in mind:
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*
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* - These functions only work on C function names. Other languages may have
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* name mangling and intrinsic language support that varies from compiler to
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* compiler.
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* - Make sure you declare your function pointers with the same calling
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* convention as the actual library function. Your code will crash
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* mysteriously if you do not do this.
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* - Avoid namespace collisions. If you load a symbol from the library, it is
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* not defined whether or not it goes into the global symbol namespace for
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* the application. If it does and it conflicts with symbols in your code or
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* other shared libraries, you will not get the results you expect. :)
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*/
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#ifndef SDL_loadso_h_
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@@ -53,7 +55,7 @@ extern "C" {
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/**
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* Dynamically load a shared object.
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*
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* \param sofile a system-dependent name of the object file
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* \param sofile a system-dependent name of the object file.
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* \returns an opaque pointer to the object handle or NULL if there was an
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* error; call SDL_GetError() for more information.
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*
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@@ -79,8 +81,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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*
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* If the requested function doesn't exist, NULL is returned.
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*
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* \param handle a valid shared object handle returned by SDL_LoadObject()
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* \param name the name of the function to look up
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* \param handle a valid shared object handle returned by SDL_LoadObject().
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* \param name the name of the function to look up.
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* \returns a pointer to the function or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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@@ -95,7 +97,7 @@ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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/**
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* Unload a shared object from memory.
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*
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* \param handle a valid shared object handle returned by SDL_LoadObject()
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* \param handle a valid shared object handle returned by SDL_LoadObject().
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*
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* \since This function is available since SDL 2.0.0.
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*
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