arreglat makefile, info.plist i sdl.frameworks per a compilar en macos intel
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -20,9 +20,9 @@
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*/
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/**
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* \file SDL_mouse.h
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* # CategoryMouse
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*
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* Include file for SDL mouse event handling.
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* Include file for SDL mouse event handling.
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*/
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#ifndef SDL_mouse_h_
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@@ -41,9 +41,9 @@ extern "C" {
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typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
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/**
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* \brief Cursor types for SDL_CreateSystemCursor().
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* Cursor types for SDL_CreateSystemCursor().
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*/
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typedef enum
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typedef enum SDL_SystemCursor
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{
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SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
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SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
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@@ -61,9 +61,9 @@ typedef enum
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} SDL_SystemCursor;
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/**
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* \brief Scroll direction types for the Scroll event
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* Scroll direction types for the Scroll event
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*/
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typedef enum
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typedef enum SDL_MouseWheelDirection
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{
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SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
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SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
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@@ -90,9 +90,9 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
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* either `x` or `y`.
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*
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* \param x the x coordinate of the mouse cursor position relative to the
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* focus window
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* focus window.
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* \param y the y coordinate of the mouse cursor position relative to the
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* focus window
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* focus window.
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* \returns a 32-bit button bitmask of the current button state.
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*
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* \since This function is available since SDL 2.0.0.
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@@ -120,9 +120,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
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* reason to use this function, you probably want SDL_GetMouseState() instead.
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*
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* \param x filled in with the current X coord relative to the desktop; can be
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* NULL
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* NULL.
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* \param y filled in with the current Y coord relative to the desktop; can be
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* NULL
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* NULL.
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* \returns the current button state as a bitmask which can be tested using
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* the SDL_BUTTON(X) macros.
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*
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@@ -141,8 +141,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
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* mouse deltas since the last call to SDL_GetRelativeMouseState() or since
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* event initialization. You can pass NULL for either `x` or `y`.
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*
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* \param x a pointer filled with the last recorded x coordinate of the mouse
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* \param y a pointer filled with the last recorded y coordinate of the mouse
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* \param x a pointer filled with the last recorded x coordinate of the mouse.
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* \param y a pointer filled with the last recorded y coordinate of the mouse.
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* \returns a 32-bit button bitmask of the relative button state.
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*
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* \since This function is available since SDL 2.0.0.
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@@ -162,9 +162,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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* mouse when used over Microsoft Remote Desktop.
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*
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* \param window the window to move the mouse into, or NULL for the current
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* mouse focus
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* \param x the x coordinate within the window
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* \param y the y coordinate within the window
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* mouse focus.
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* \param x the x coordinate within the window.
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* \param y the y coordinate within the window.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -184,8 +184,8 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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* Note that this function will appear to succeed, but not actually move the
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* mouse when used over Microsoft Remote Desktop.
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*
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* \param x the x coordinate
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* \param y the y coordinate
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* \param x the x coordinate.
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* \param y the y coordinate.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@@ -297,14 +297,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
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* Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which
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* provides twelve readily available system cursors to pick from.
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*
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* \param data the color value for each pixel of the cursor
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* \param mask the mask value for each pixel of the cursor
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* \param w the width of the cursor
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* \param h the height of the cursor
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* \param data the color value for each pixel of the cursor.
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* \param mask the mask value for each pixel of the cursor.
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* \param w the width of the cursor.
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* \param h the height of the cursor.
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* \param hot_x the X-axis location of the upper left corner of the cursor
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* relative to the actual mouse position
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* relative to the actual mouse position.
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* \param hot_y the Y-axis location of the upper left corner of the cursor
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* relative to the actual mouse position
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* relative to the actual mouse position.
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* \returns a new cursor with the specified parameters on success or NULL on
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* failure; call SDL_GetError() for more information.
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*
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@@ -322,9 +322,9 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
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/**
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* Create a color cursor.
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*
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* \param surface an SDL_Surface structure representing the cursor image
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* \param hot_x the x position of the cursor hot spot
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* \param hot_y the y position of the cursor hot spot
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* \param surface an SDL_Surface structure representing the cursor image.
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* \param hot_x the x position of the cursor hot spot.
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* \param hot_y the y position of the cursor hot spot.
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* \returns the new cursor on success or NULL on failure; call SDL_GetError()
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* for more information.
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*
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@@ -340,7 +340,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
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/**
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* Create a system cursor.
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*
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* \param id an SDL_SystemCursor enum value
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* \param id an SDL_SystemCursor enum value.
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* \returns a cursor on success or NULL on failure; call SDL_GetError() for
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* more information.
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*
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@@ -358,7 +358,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
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* the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
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* this is desired for any reason.
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*
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* \param cursor a cursor to make active
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* \param cursor a cursor to make active.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -402,7 +402,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
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* Use this function to free cursor resources created with SDL_CreateCursor(),
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* SDL_CreateColorCursor() or SDL_CreateSystemCursor().
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*
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* \param cursor the cursor to free
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* \param cursor the cursor to free.
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*
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* \since This function is available since SDL 2.0.0.
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*
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@@ -437,9 +437,9 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
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/**
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* Used as a mask when testing buttons in buttonstate.
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*
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* - Button 1: Left mouse button
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* - Button 2: Middle mouse button
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* - Button 3: Right mouse button
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* - Button 1: Left mouse button
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* - Button 2: Middle mouse button
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* - Button 3: Right mouse button
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*/
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#define SDL_BUTTON(X) (1 << ((X)-1))
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#define SDL_BUTTON_LEFT 1
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