arreglat makefile, info.plist i sdl.frameworks per a compilar en macos intel

This commit is contained in:
2025-03-25 11:42:23 +01:00
parent 04dd66319a
commit 9cc41aaf53
74 changed files with 4759 additions and 3760 deletions
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -20,9 +20,9 @@
*/
/**
* \file SDL_mouse.h
* # CategoryMouse
*
* Include file for SDL mouse event handling.
* Include file for SDL mouse event handling.
*/
#ifndef SDL_mouse_h_
@@ -41,9 +41,9 @@ extern "C" {
typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
/**
* \brief Cursor types for SDL_CreateSystemCursor().
* Cursor types for SDL_CreateSystemCursor().
*/
typedef enum
typedef enum SDL_SystemCursor
{
SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
@@ -61,9 +61,9 @@ typedef enum
} SDL_SystemCursor;
/**
* \brief Scroll direction types for the Scroll event
* Scroll direction types for the Scroll event
*/
typedef enum
typedef enum SDL_MouseWheelDirection
{
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
@@ -90,9 +90,9 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
* either `x` or `y`.
*
* \param x the x coordinate of the mouse cursor position relative to the
* focus window
* focus window.
* \param y the y coordinate of the mouse cursor position relative to the
* focus window
* focus window.
* \returns a 32-bit button bitmask of the current button state.
*
* \since This function is available since SDL 2.0.0.
@@ -120,9 +120,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
* reason to use this function, you probably want SDL_GetMouseState() instead.
*
* \param x filled in with the current X coord relative to the desktop; can be
* NULL
* NULL.
* \param y filled in with the current Y coord relative to the desktop; can be
* NULL
* NULL.
* \returns the current button state as a bitmask which can be tested using
* the SDL_BUTTON(X) macros.
*
@@ -141,8 +141,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
* mouse deltas since the last call to SDL_GetRelativeMouseState() or since
* event initialization. You can pass NULL for either `x` or `y`.
*
* \param x a pointer filled with the last recorded x coordinate of the mouse
* \param y a pointer filled with the last recorded y coordinate of the mouse
* \param x a pointer filled with the last recorded x coordinate of the mouse.
* \param y a pointer filled with the last recorded y coordinate of the mouse.
* \returns a 32-bit button bitmask of the relative button state.
*
* \since This function is available since SDL 2.0.0.
@@ -162,9 +162,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
* mouse when used over Microsoft Remote Desktop.
*
* \param window the window to move the mouse into, or NULL for the current
* mouse focus
* \param x the x coordinate within the window
* \param y the y coordinate within the window
* mouse focus.
* \param x the x coordinate within the window.
* \param y the y coordinate within the window.
*
* \since This function is available since SDL 2.0.0.
*
@@ -184,8 +184,8 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
* Note that this function will appear to succeed, but not actually move the
* mouse when used over Microsoft Remote Desktop.
*
* \param x the x coordinate
* \param y the y coordinate
* \param x the x coordinate.
* \param y the y coordinate.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
@@ -297,14 +297,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
* Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which
* provides twelve readily available system cursors to pick from.
*
* \param data the color value for each pixel of the cursor
* \param mask the mask value for each pixel of the cursor
* \param w the width of the cursor
* \param h the height of the cursor
* \param data the color value for each pixel of the cursor.
* \param mask the mask value for each pixel of the cursor.
* \param w the width of the cursor.
* \param h the height of the cursor.
* \param hot_x the X-axis location of the upper left corner of the cursor
* relative to the actual mouse position
* relative to the actual mouse position.
* \param hot_y the Y-axis location of the upper left corner of the cursor
* relative to the actual mouse position
* relative to the actual mouse position.
* \returns a new cursor with the specified parameters on success or NULL on
* failure; call SDL_GetError() for more information.
*
@@ -322,9 +322,9 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
/**
* Create a color cursor.
*
* \param surface an SDL_Surface structure representing the cursor image
* \param hot_x the x position of the cursor hot spot
* \param hot_y the y position of the cursor hot spot
* \param surface an SDL_Surface structure representing the cursor image.
* \param hot_x the x position of the cursor hot spot.
* \param hot_y the y position of the cursor hot spot.
* \returns the new cursor on success or NULL on failure; call SDL_GetError()
* for more information.
*
@@ -340,7 +340,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
/**
* Create a system cursor.
*
* \param id an SDL_SystemCursor enum value
* \param id an SDL_SystemCursor enum value.
* \returns a cursor on success or NULL on failure; call SDL_GetError() for
* more information.
*
@@ -358,7 +358,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
* the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
* this is desired for any reason.
*
* \param cursor a cursor to make active
* \param cursor a cursor to make active.
*
* \since This function is available since SDL 2.0.0.
*
@@ -402,7 +402,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
* Use this function to free cursor resources created with SDL_CreateCursor(),
* SDL_CreateColorCursor() or SDL_CreateSystemCursor().
*
* \param cursor the cursor to free
* \param cursor the cursor to free.
*
* \since This function is available since SDL 2.0.0.
*
@@ -437,9 +437,9 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/**
* Used as a mask when testing buttons in buttonstate.
*
* - Button 1: Left mouse button
* - Button 2: Middle mouse button
* - Button 3: Right mouse button
* - Button 1: Left mouse button
* - Button 2: Middle mouse button
* - Button 3: Right mouse button
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1