corregit: en el mode demo no calculava correctament el estat del fondo

This commit is contained in:
2025-09-30 09:56:32 +02:00
parent 19645445b2
commit a0fb6934b0
3 changed files with 49 additions and 2 deletions
+45
View File
@@ -151,6 +151,51 @@ auto StageManager::jumpToStage(size_t target_stage_index) -> bool {
return true;
}
auto StageManager::setTotalPower(int target_total_power) -> bool {
if (target_total_power < 0) {
return false;
}
int total_power_needed = getTotalPowerNeededToCompleteGame();
if (target_total_power > total_power_needed) {
return false;
}
// Calcular en qué fase debería estar y cuánto poder de esa fase
int accumulated_power = 0;
size_t target_stage_index = 0;
int target_current_power = 0;
for (size_t i = 0; i < stages_.size(); ++i) {
int stage_power = stages_[i].getPowerToComplete();
if (accumulated_power + stage_power > target_total_power) {
// El objetivo está dentro de esta fase
target_stage_index = i;
target_current_power = target_total_power - accumulated_power;
break;
}
accumulated_power += stage_power;
if (accumulated_power == target_total_power) {
// El objetivo coincide exactamente con el final de esta fase
// Mover a la siguiente fase (si existe) con power 0
target_stage_index = (i + 1 < stages_.size()) ? i + 1 : i;
target_current_power = (i + 1 < stages_.size()) ? 0 : stage_power;
break;
}
}
// Actualizar estado
current_stage_index_ = target_stage_index;
current_power_ = target_current_power;
total_power_ = target_total_power;
updateStageStatuses();
return true;
}
auto StageManager::subtractPower(int amount) -> bool {
if (amount <= 0 || current_power_ < amount) {
return false;