neteja clang-tidy

This commit is contained in:
2026-05-16 22:47:41 +02:00
parent 17341f923d
commit a903343385
40 changed files with 1246 additions and 1384 deletions
+3 -4
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@@ -5,7 +5,6 @@
#include <memory> // Para unique_ptr, allocator, shared_ptr, operator==, make_unique
#include "core/input/input.hpp" // Para Input
#include "core/input/input_types.hpp" // Para InputAction
#include "core/locale/lang.hpp" // Para getText
#include "core/resources/resource.hpp" // Para Resource
#include "game/options.hpp" // Para Gamepad
@@ -17,9 +16,9 @@ DefineButtons::DefineButtons()
: input_(Input::get()) {
clearButtons();
const auto gamepads = input_->getGamepads();
controller_names_.reserve(gamepads.size());
std::ranges::transform(gamepads, std::back_inserter(controller_names_), Input::getControllerName);
const auto GAMEPADS = input_->getGamepads();
controller_names_.reserve(GAMEPADS.size());
std::ranges::transform(GAMEPADS, std::back_inserter(controller_names_), Input::getControllerName);
// Crear la ventana de mensaje
WindowMessage::Config config(param.service_menu.window_message);
+4 -6
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@@ -2,14 +2,12 @@
#include <algorithm> // Para __any_of_fn, any_of
#include <functional> // Para function
#include <iterator> // Para pair
#include <string> // Para basic_string, operator+, allocator, char_traits, string, to_string
#include <utility> // Para pair
#include <vector> // Para vector
#include "core/audio/audio.hpp" // Para Audio
#include "core/input/input.hpp" // Para Input
#include "core/input/input_types.hpp" // Para InputAction
#include "core/locale/lang.hpp" // Para getText, getLangFile, getLangName, getNextLangCode, loadFromFile
#include "core/rendering/screen.hpp" // Para Screen
#include "core/system/section.hpp" // Para Name, name, Options, options, AttractMode, attract_mode
@@ -84,12 +82,12 @@ namespace GlobalInputs {
void nextPreset() {
if (Options::video.shader.current_shader == Rendering::ShaderType::CRTPI) {
Screen::nextCrtPiPreset();
const std::string name = Options::crtpi_presets.empty() ? "" : Options::crtpi_presets.at(static_cast<size_t>(Options::video.shader.current_crtpi_preset)).name;
Notifier::get()->show({"CrtPi: " + name});
const std::string NAME = Options::crtpi_presets.empty() ? "" : Options::crtpi_presets.at(static_cast<size_t>(Options::video.shader.current_crtpi_preset)).name;
Notifier::get()->show({"CrtPi: " + NAME});
} else {
Screen::nextPostFXPreset();
const std::string name = Options::postfx_presets.empty() ? "" : Options::postfx_presets.at(static_cast<size_t>(Options::video.shader.current_postfx_preset)).name;
Notifier::get()->show({"PostFX: " + name});
const std::string NAME = Options::postfx_presets.empty() ? "" : Options::postfx_presets.at(static_cast<size_t>(Options::video.shader.current_postfx_preset)).name;
Notifier::get()->show({"PostFX: " + NAME});
}
}
+6 -5
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@@ -157,15 +157,15 @@ auto Input::getNumGamepads() const -> int { return gamepads_.size(); }
// Obtiene el gamepad a partir de un event.id
auto Input::getGamepad(SDL_JoystickID id) const -> std::shared_ptr<Input::Gamepad> {
const auto it = std::ranges::find_if(gamepads_,
const auto IT = std::ranges::find_if(gamepads_,
[id](const auto& gamepad) { return gamepad->instance_id == id; });
return it != gamepads_.end() ? *it : nullptr;
return IT != gamepads_.end() ? *IT : nullptr;
}
auto Input::getGamepadByName(const std::string& name) const -> std::shared_ptr<Input::Gamepad> {
const auto it = std::ranges::find_if(gamepads_,
const auto IT = std::ranges::find_if(gamepads_,
[&name](const auto& gamepad) { return gamepad && gamepad->name == name; });
return it != gamepads_.end() ? *it : nullptr;
return IT != gamepads_.end() ? *IT : nullptr;
}
// Obtiene el SDL_GamepadButton asignado a un action
@@ -360,8 +360,9 @@ auto Input::handleEvent(const SDL_Event& event) -> std::string {
return addGamepad(event.gdevice.which);
case SDL_EVENT_GAMEPAD_REMOVED:
return removeGamepad(event.gdevice.which);
default:
return {};
}
return {};
}
auto Input::addGamepad(int device_index) -> std::string {
+2 -3
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@@ -6,7 +6,6 @@
#include <memory> // Para shared_ptr
#include <string> // Para string, basic_string
#include <unordered_map> // Para unordered_map
#include <utility> // Para pair
#include <vector> // Para vector
#include "core/input/gamepad_config_manager.hpp" // for GamepadConfig (ptr only), GamepadConfigs
@@ -109,8 +108,8 @@ class Input {
// Evita nombres como "Retroid Controller (vendor: 1001) ..." en las notificaciones.
static auto trimName(const char* raw) -> std::string {
std::string s(raw != nullptr ? raw : "");
const auto pos = s.find_first_of("([");
if (pos != std::string::npos) { s.erase(pos); }
const auto POS = s.find_first_of("([");
if (POS != std::string::npos) { s.erase(POS); }
while (!s.empty() && s.back() == ' ') { s.pop_back(); }
return s;
}
+2 -1
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@@ -2,11 +2,12 @@
#include <SDL3/SDL.h>
#include <cstdint>
#include <string>
#include <unordered_map>
// --- Enums ---
enum class InputAction : int { // Acciones de entrada posibles en el juego
enum class InputAction : std::uint8_t { // Acciones de entrada posibles en el juego
// Inputs de movimiento
UP,
DOWN,