neteja clang-tidy

This commit is contained in:
2026-05-16 22:47:41 +02:00
parent 17341f923d
commit a903343385
40 changed files with 1246 additions and 1384 deletions
+11 -11
View File
@@ -14,7 +14,7 @@
#include "game/gameplay/difficulty.hpp" // Para Difficulty
#include "game/options.hpp" // Para SettingsOpt...
using json = nlohmann::json;
using Json = nlohmann::json;
namespace Lang {
std::unordered_map<std::string, std::string> texts;
@@ -33,12 +33,12 @@ namespace Lang {
auto resource_data = ResourceHelper::loadFile(file_path);
try {
json j;
Json j;
if (!resource_data.empty()) {
// Cargar desde datos del pack
std::string content(resource_data.begin(), resource_data.end());
j = json::parse(content);
j = Json::parse(content);
} else {
// Fallback a filesystem directo
std::ifstream rfile(file_path);
@@ -81,23 +81,23 @@ namespace Lang {
// Obtiene un idioma del vector de idiomas a partir de un código
auto getLanguage(Code code) -> Language {
const auto it = std::ranges::find_if(languages,
const auto IT = std::ranges::find_if(languages,
[code](const auto& lang) { return lang.code == code; });
return it != languages.end() ? *it : languages[0];
return IT != languages.end() ? *IT : languages[0];
}
// Devuelve el código de un idioma a partir de un nombre
auto getCodeFromName(const std::string& name) -> Code {
const auto it = std::ranges::find_if(languages,
const auto IT = std::ranges::find_if(languages,
[&name](const auto& lang) { return lang.name == name; });
return it != languages.end() ? it->code : languages[0].code;
return IT != languages.end() ? IT->code : languages[0].code;
}
// Devuelve el nombre de un idioma a partir de un código
auto getNameFromCode(Code code) -> std::string {
const auto it = std::ranges::find_if(languages,
const auto IT = std::ranges::find_if(languages,
[code](const auto& lang) { return lang.code == code; });
return it != languages.end() ? it->name : languages[0].name;
return IT != languages.end() ? IT->name : languages[0].name;
}
// Actualiza los nombres de los idiomas
@@ -144,9 +144,9 @@ namespace Lang {
// Obtiene una fichero a partir de un lang::Code
auto getLanguageFileName(Lang::Code code) -> std::string {
const auto it = std::ranges::find_if(languages,
const auto IT = std::ranges::find_if(languages,
[code](const auto& lang) { return lang.code == code; });
const auto& file = (it != languages.end()) ? it->file_name : languages[0].file_name;
const auto& file = (IT != languages.end()) ? IT->file_name : languages[0].file_name;
return Asset::get()->getPath(file);
}