neteja clang-tidy
This commit is contained in:
@@ -29,10 +29,10 @@ Background::Background(float total_progress_to_complete)
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moon_texture_(Resource::get()->getTexture("game_moon.png")),
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grass_sprite_(std::make_unique<AnimatedSprite>(Resource::get()->getTexture("game_grass.png"), Resource::get()->getAnimation("game_grass.ani"))),
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total_progress_to_complete_(total_progress_to_complete),
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progress_per_stage_(total_progress_to_complete_ / STAGES),
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sun_completion_progress_(total_progress_to_complete_ * SUN_COMPLETION_FACTOR),
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minimum_completed_progress_(total_progress_to_complete_ * MINIMUM_COMPLETED_PROGRESS_PERCENTAGE),
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TOTAL_PROGRESS_TO_COMPLETE(total_progress_to_complete),
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PROGRESS_PER_STAGE(TOTAL_PROGRESS_TO_COMPLETE / STAGES),
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SUM_COMPLETION_PROGRESS(TOTAL_PROGRESS_TO_COMPLETE * SUN_COMPLETION_FACTOR),
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MINIMUM_COMPLETED_PROGRESS(TOTAL_PROGRESS_TO_COMPLETE * MINIMUM_COMPLETED_PROGRESS_PERCENTAGE),
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rect_(SDL_FRect{.x = 0, .y = 0, .w = static_cast<float>(gradients_texture_->getWidth() / 2), .h = static_cast<float>(gradients_texture_->getHeight() / 2)}),
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src_rect_({.x = 0, .y = 0, .w = 320, .h = 240}),
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@@ -167,7 +167,7 @@ void Background::incrementProgress(float amount) {
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if (state_ == State::NORMAL) {
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float old_progress = progress_;
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progress_ += amount;
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progress_ = std::min(progress_, total_progress_to_complete_);
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progress_ = std::min(progress_, TOTAL_PROGRESS_TO_COMPLETE);
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// Notifica el cambio si hay callback y el progreso cambió
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if (progress_callback_ && progress_ != old_progress) {
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@@ -179,7 +179,7 @@ void Background::incrementProgress(float amount) {
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// Establece la progresión absoluta
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void Background::setProgress(float absolute_progress) {
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float old_progress = progress_;
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progress_ = std::clamp(absolute_progress, 0.0F, total_progress_to_complete_);
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progress_ = std::clamp(absolute_progress, 0.0F, TOTAL_PROGRESS_TO_COMPLETE);
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// Notifica el cambio si hay callback y el progreso cambió
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if (progress_callback_ && progress_ != old_progress) {
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@@ -282,27 +282,27 @@ void Background::updateProgression(float delta_time) {
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float eased_t = easeOutCubic(static_cast<double>(t));
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// Interpolación desde progreso inicial hasta mínimo
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float progress_range = completion_initial_progress_ - minimum_completed_progress_;
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float progress_range = completion_initial_progress_ - MINIMUM_COMPLETED_PROGRESS;
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progress_ = completion_initial_progress_ - (progress_range * eased_t);
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} else {
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// Transición completada, fijar al valor mínimo
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progress_ = minimum_completed_progress_;
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progress_ = MINIMUM_COMPLETED_PROGRESS;
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}
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}
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// Calcula la transición de los diferentes fondos
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const float GRADIENT_NUMBER_FLOAT = std::min(progress_ / progress_per_stage_, 3.0F);
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const float GRADIENT_NUMBER_FLOAT = std::min(progress_ / PROGRESS_PER_STAGE, 3.0F);
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const float PERCENT = GRADIENT_NUMBER_FLOAT - static_cast<int>(GRADIENT_NUMBER_FLOAT);
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gradient_number_ = static_cast<size_t>(GRADIENT_NUMBER_FLOAT);
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transition_ = PERCENT;
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// Calcula la posición del sol
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const float SUN_PROGRESSION = std::min(progress_ / sun_completion_progress_, 1.0F);
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const float SUN_PROGRESSION = std::min(progress_ / SUM_COMPLETION_PROGRESS, 1.0F);
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sun_index_ = static_cast<size_t>(SUN_PROGRESSION * (sun_path_.size() - 1));
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// Calcula la posición de la luna
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const float MOON_PROGRESSION = std::min(progress_ / total_progress_to_complete_, 1.0F);
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const float MOON_PROGRESSION = std::min(progress_ / TOTAL_PROGRESS_TO_COMPLETE, 1.0F);
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moon_index_ = static_cast<size_t>(MOON_PROGRESSION * (moon_path_.size() - 1));
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// Actualiza la velocidad de las nubes
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@@ -318,12 +318,12 @@ void Background::updateCloudsSpeed() {
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// Velocidad base según progreso (de -3.0 a -120.0 píxeles/segundo, igual que la versión original)
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float base_clouds_speed = (-CLOUDS_INITIAL_SPEED_PX_PER_S) +
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(-CLOUDS_FINAL_SPEED_RANGE_PX_PER_S * (progress_ / total_progress_to_complete_));
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(-CLOUDS_FINAL_SPEED_RANGE_PX_PER_S * (progress_ / TOTAL_PROGRESS_TO_COMPLETE));
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// En estado completado, las nubes se ralentizan gradualmente
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if (state_ == State::COMPLETED) {
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float completion_factor = (progress_ - minimum_completed_progress_) /
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(total_progress_to_complete_ - minimum_completed_progress_);
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float completion_factor = (progress_ - MINIMUM_COMPLETED_PROGRESS) /
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(TOTAL_PROGRESS_TO_COMPLETE - MINIMUM_COMPLETED_PROGRESS);
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completion_factor = std::max(0.1F, completion_factor);
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base_clouds_speed *= completion_factor;
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}
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@@ -4,6 +4,7 @@
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#include <array> // Para array
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#include <cstddef> // Para size_t
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#include <cstdint> // Para std::uint8_t
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#include <functional> // Para function
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#include <memory> // Para unique_ptr, shared_ptr
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#include <vector> // Para vector
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@@ -19,7 +20,7 @@ class AnimatedSprite;
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class Background {
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public:
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// --- Enums ---
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enum class State {
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enum class State : std::uint8_t {
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NORMAL, // Progresión normal del día
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COMPLETED // Reducción gradual de la actividad
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};
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@@ -87,10 +88,10 @@ class Background {
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std::unique_ptr<AnimatedSprite> grass_sprite_; // Sprite con la hierba
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// --- Variables de configuración ---
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const float total_progress_to_complete_; // Progreso total para completar
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const float progress_per_stage_; // Progreso por etapa
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const float sun_completion_progress_; // Progreso de completado del sol
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const float minimum_completed_progress_; // Progreso mínimo calculado dinámicamente
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const float TOTAL_PROGRESS_TO_COMPLETE; // Progreso total para completar
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const float PROGRESS_PER_STAGE; // Progreso por etapa
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const float SUM_COMPLETION_PROGRESS; // Progreso de completado del sol
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const float MINIMUM_COMPLETED_PROGRESS; // Progreso mínimo calculado dinámicamente
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ProgressCallback progress_callback_; // Callback para notificar cambios de progreso
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// --- Variables de estado ---
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@@ -481,7 +481,7 @@ void Fade::activate() {
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case Type::DIAGONAL: {
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rect1_ = {.x = 0, .y = 0, .w = static_cast<float>(param.game.width / num_squares_width_), .h = static_cast<float>(param.game.height / num_squares_height_)};
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square_.clear();
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square_age_.assign(num_squares_width_ * num_squares_height_, -1);
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square_age_.assign(static_cast<size_t>(num_squares_width_) * num_squares_height_, -1);
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for (int i = 0; i < num_squares_width_ * num_squares_height_; ++i) {
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rect1_.x = (i % num_squares_width_) * rect1_.w;
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rect1_.y = (i / num_squares_width_) * rect1_.h;
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+197
-185
@@ -8,145 +8,233 @@
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#include <string> // Para char_traits, operator==, basic_string, string
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namespace GIF {
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inline void readBytes(const uint8_t *&buffer, void *dst, size_t size) {
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std::memcpy(dst, buffer, size);
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buffer += size;
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}
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void Gif::decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out) {
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if (code_length < 2 || code_length > 12) {
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std::cout << "Invalid LZW code length: " << code_length << '\n';
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throw std::runtime_error("Invalid LZW code length");
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namespace {
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inline void readBytes(const uint8_t *&buffer, void *dst, size_t size) {
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std::memcpy(dst, buffer, size);
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buffer += size;
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}
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int i, bit;
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int prev = -1;
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std::vector<DictionaryEntry> dictionary;
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int dictionary_ind;
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unsigned int mask = 0x01;
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int reset_code_length = code_length;
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int clear_code = 1 << code_length;
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int stop_code = clear_code + 1;
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int match_len = 0;
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dictionary.resize(1 << (code_length + 1));
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for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++) {
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dictionary[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
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dictionary[dictionary_ind].prev = -1;
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dictionary[dictionary_ind].len = 1;
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// Llavor del diccionari LZW: 0..N-1 com a entrades base, i salta 2 (clear_code + stop_code).
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void resetDictionary(std::vector<DictionaryEntry> &dict, int code_length, int &dictionary_ind) {
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dict.resize(1 << (code_length + 1));
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for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++) {
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dict[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
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dict[dictionary_ind].prev = -1;
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dict[dictionary_ind].len = 1;
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}
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dictionary_ind += 2;
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}
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dictionary_ind += 2;
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while (input_length > 0) {
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// Llig `code_length + 1` bits LSB-first del flux d'entrada. Llança si s'acaba el buffer.
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auto readNextCode(const uint8_t *&input, int &input_length, int code_length, unsigned int &mask) -> int {
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int code = 0;
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for (i = 0; i < (code_length + 1); i++) {
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for (int i = 0; i < code_length + 1; i++) {
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if (input_length <= 0) {
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std::cout << "Unexpected end of input in decompress" << '\n';
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throw std::runtime_error("Unexpected end of input in decompress");
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}
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bit = ((*input & mask) != 0) ? 1 : 0;
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const int BIT = ((*input & mask) != 0) ? 1 : 0;
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mask <<= 1;
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if (mask == 0x100) {
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mask = 0x01;
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input++;
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input_length--;
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}
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code |= (bit << i);
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code |= (BIT << i);
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}
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return code;
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}
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if (code == clear_code) {
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code_length = reset_code_length;
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dictionary.resize(1 << (code_length + 1));
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for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++) {
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dictionary[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
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dictionary[dictionary_ind].prev = -1;
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dictionary[dictionary_ind].len = 1;
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}
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dictionary_ind += 2;
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prev = -1;
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continue;
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} else if (code == stop_code) {
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break;
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// Afig una nova entrada al diccionari. Resol el cas especial KwKwK (code == dictionary_ind)
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// començant la cadena des de `prev` en lloc de des de `code`.
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void addDictionaryEntry(std::vector<DictionaryEntry> &dict, int dictionary_ind, int code, int prev) {
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int ptr = (code == dictionary_ind) ? prev : code;
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while (dict[ptr].prev != -1) {
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ptr = dict[ptr].prev;
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}
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dict[dictionary_ind].byte = dict[ptr].byte;
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dict[dictionary_ind].prev = prev;
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dict[dictionary_ind].len = dict[prev].len + 1;
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}
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if (prev > -1 && code_length < 12) {
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if (code > dictionary_ind) {
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std::cout << "LZW error: code (" << code << ") exceeds dictionary_ind (" << dictionary_ind << ")" << '\n';
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throw std::runtime_error("LZW error: code exceeds dictionary_ind.");
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}
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int ptr;
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if (code == dictionary_ind) {
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ptr = prev;
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while (dictionary[ptr].prev != -1)
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ptr = dictionary[ptr].prev;
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dictionary[dictionary_ind].byte = dictionary[ptr].byte;
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} else {
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ptr = code;
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while (dictionary[ptr].prev != -1)
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ptr = dictionary[ptr].prev;
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dictionary[dictionary_ind].byte = dictionary[ptr].byte;
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}
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dictionary[dictionary_ind].prev = prev;
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dictionary[dictionary_ind].len = dictionary[prev].len + 1;
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dictionary_ind++;
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if ((dictionary_ind == (1 << (code_length + 1))) && (code_length < 11)) {
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code_length++;
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dictionary.resize(1 << (code_length + 1));
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}
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}
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prev = code;
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if (code < 0 || static_cast<size_t>(code) >= dictionary.size()) {
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std::cout << "Invalid LZW code " << code << ", dictionary size " << static_cast<unsigned long>(dictionary.size()) << '\n';
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throw std::runtime_error("LZW error: invalid code encountered");
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}
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int curCode = code;
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match_len = dictionary[curCode].len;
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while (curCode != -1) {
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out[dictionary[curCode].len - 1] = dictionary[curCode].byte;
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if (dictionary[curCode].prev == curCode) {
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// Escriu la cadena de bytes associada a `code` en `out` (en ordre invers seguint .prev).
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// Retorna la longitud del match per avançar el cursor de l'eixida.
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auto emitMatch(const std::vector<DictionaryEntry> &dict, int code, uint8_t *out) -> int {
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const int MATCH_LEN = dict[code].len;
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int cur_code = code;
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while (cur_code != -1) {
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out[dict[cur_code].len - 1] = dict[cur_code].byte;
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if (dict[cur_code].prev == cur_code) {
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std::cout << "Internal error; self-reference detected." << '\n';
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throw std::runtime_error("Internal error in decompress: self-reference");
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}
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curCode = dictionary[curCode].prev;
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cur_code = dict[cur_code].prev;
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}
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out += match_len;
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return MATCH_LEN;
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}
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}
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std::vector<uint8_t> Gif::readSubBlocks(const uint8_t *&buffer) {
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std::vector<uint8_t> data;
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uint8_t block_size = *buffer;
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buffer++;
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while (block_size != 0) {
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data.insert(data.end(), buffer, buffer + block_size);
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buffer += block_size;
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block_size = *buffer;
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// Descompone (uncompress) el bloque comprimido usando LZW.
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void decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out) {
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if (code_length < 2 || code_length > 12) {
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std::cout << "Invalid LZW code length: " << code_length << '\n';
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throw std::runtime_error("Invalid LZW code length");
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}
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int prev = -1;
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std::vector<DictionaryEntry> dictionary;
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int dictionary_ind = 0;
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unsigned int mask = 0x01;
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const int RESET_CODE_LENGTH = code_length;
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const int CLEAR_CODE = 1 << code_length;
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const int STOP_CODE = CLEAR_CODE + 1;
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resetDictionary(dictionary, code_length, dictionary_ind);
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while (input_length > 0) {
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const int CODE = readNextCode(input, input_length, code_length, mask);
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if (CODE == CLEAR_CODE) {
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code_length = RESET_CODE_LENGTH;
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resetDictionary(dictionary, code_length, dictionary_ind);
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prev = -1;
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continue;
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}
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if (CODE == STOP_CODE) { break; }
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if (prev > -1 && code_length < 12) {
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if (CODE > dictionary_ind) {
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std::cout << "LZW error: code (" << CODE << ") exceeds dictionary_ind (" << dictionary_ind << ")" << '\n';
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throw std::runtime_error("LZW error: code exceeds dictionary_ind.");
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}
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addDictionaryEntry(dictionary, dictionary_ind, CODE, prev);
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dictionary_ind++;
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if ((dictionary_ind == (1 << (code_length + 1))) && (code_length < 11)) {
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code_length++;
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dictionary.resize(1 << (code_length + 1));
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}
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}
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prev = CODE;
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if (CODE < 0 || static_cast<size_t>(CODE) >= dictionary.size()) {
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std::cout << "Invalid LZW code " << CODE << ", dictionary size " << static_cast<unsigned long>(dictionary.size()) << '\n';
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throw std::runtime_error("LZW error: invalid code encountered");
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}
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out += emitMatch(dictionary, CODE, out);
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}
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}
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// Lee los sub-bloques de datos y los acumula en un std::vector<uint8_t>.
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auto readSubBlocks(const uint8_t *&buffer) -> std::vector<uint8_t> {
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std::vector<uint8_t> data;
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uint8_t block_size = *buffer;
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buffer++;
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while (block_size != 0) {
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data.insert(data.end(), buffer, buffer + block_size);
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buffer += block_size;
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block_size = *buffer;
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buffer++;
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}
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return data;
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}
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return data;
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}
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std::vector<uint8_t> Gif::processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits) {
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ImageDescriptor image_descriptor;
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readBytes(buffer, &image_descriptor, sizeof(ImageDescriptor));
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// Procesa el Image Descriptor y retorna el vector de datos sin comprimir.
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auto processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits) -> std::vector<uint8_t> {
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ImageDescriptor image_descriptor;
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readBytes(buffer, &image_descriptor, sizeof(ImageDescriptor));
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uint8_t lzw_code_size;
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readBytes(buffer, &lzw_code_size, sizeof(uint8_t));
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uint8_t lzw_code_size;
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readBytes(buffer, &lzw_code_size, sizeof(uint8_t));
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std::vector<uint8_t> compressed_data = readSubBlocks(buffer);
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int uncompressed_data_length = image_descriptor.image_width * image_descriptor.image_height;
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std::vector<uint8_t> uncompressed_data(uncompressed_data_length);
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std::vector<uint8_t> compressed_data = readSubBlocks(buffer);
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int uncompressed_data_length = image_descriptor.image_width * image_descriptor.image_height;
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std::vector<uint8_t> uncompressed_data(uncompressed_data_length);
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decompress(lzw_code_size, compressed_data.data(), static_cast<int>(compressed_data.size()), uncompressed_data.data());
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return uncompressed_data;
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}
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decompress(lzw_code_size, compressed_data.data(), static_cast<int>(compressed_data.size()), uncompressed_data.data());
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return uncompressed_data;
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}
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std::vector<uint32_t> Gif::loadPalette(const uint8_t *buffer) {
|
||||
// Procesa el stream completo del GIF y devuelve los datos sin comprimir.
|
||||
auto processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h) -> std::vector<uint8_t> {
|
||||
uint8_t header[6];
|
||||
std::memcpy(header, buffer, 6);
|
||||
buffer += 6;
|
||||
|
||||
std::string header_str(reinterpret_cast<char *>(header), 6);
|
||||
if (header_str != "GIF87a" && header_str != "GIF89a") {
|
||||
std::cout << "Formato de archivo GIF inválido: " << header_str << '\n';
|
||||
throw std::runtime_error("Formato de archivo GIF inválido.");
|
||||
}
|
||||
|
||||
ScreenDescriptor screen_descriptor;
|
||||
readBytes(buffer, &screen_descriptor, sizeof(ScreenDescriptor));
|
||||
|
||||
w = screen_descriptor.width;
|
||||
h = screen_descriptor.height;
|
||||
|
||||
int color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
|
||||
std::vector<RGB> global_color_table;
|
||||
if ((screen_descriptor.fields & 0x80) != 0) {
|
||||
const size_t GLOBAL_COLOR_TABLE_SIZE = 1U << (((screen_descriptor.fields & 0x07) + 1));
|
||||
global_color_table.resize(GLOBAL_COLOR_TABLE_SIZE);
|
||||
std::memcpy(global_color_table.data(), buffer, 3 * GLOBAL_COLOR_TABLE_SIZE);
|
||||
buffer += 3 * GLOBAL_COLOR_TABLE_SIZE;
|
||||
}
|
||||
|
||||
uint8_t block_type = *buffer++;
|
||||
while (block_type != TRAILER) {
|
||||
if (block_type == EXTENSION_INTRODUCER) {
|
||||
uint8_t extension_label = *buffer++;
|
||||
switch (extension_label) {
|
||||
case GRAPHIC_CONTROL: {
|
||||
uint8_t block_size = *buffer++;
|
||||
buffer += block_size;
|
||||
uint8_t sub_block_size = *buffer++;
|
||||
while (sub_block_size != 0) {
|
||||
buffer += sub_block_size;
|
||||
sub_block_size = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case APPLICATION_EXTENSION:
|
||||
case COMMENT_EXTENSION:
|
||||
case PLAINTEXT_EXTENSION: {
|
||||
uint8_t block_size = *buffer++;
|
||||
buffer += block_size;
|
||||
uint8_t sub_block_size = *buffer++;
|
||||
while (sub_block_size != 0) {
|
||||
buffer += sub_block_size;
|
||||
sub_block_size = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
uint8_t block_size = *buffer++;
|
||||
buffer += block_size;
|
||||
uint8_t sub_block_size = *buffer++;
|
||||
while (sub_block_size != 0) {
|
||||
buffer += sub_block_size;
|
||||
sub_block_size = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (block_type == IMAGE_DESCRIPTOR) {
|
||||
return processImageDescriptor(buffer, global_color_table, color_resolution_bits);
|
||||
} else {
|
||||
std::cout << "Unrecognized block type: 0x" << std::hex << static_cast<int>(block_type) << std::dec << '\n';
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
block_type = *buffer++;
|
||||
}
|
||||
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
auto loadPalette(const uint8_t *buffer) -> std::vector<uint32_t> {
|
||||
uint8_t header[6];
|
||||
std::memcpy(header, buffer, 6);
|
||||
buffer += 6;
|
||||
@@ -156,7 +244,7 @@ namespace GIF {
|
||||
buffer += sizeof(ScreenDescriptor);
|
||||
|
||||
std::vector<uint32_t> global_color_table;
|
||||
if (screen_descriptor.fields & 0x80) {
|
||||
if ((screen_descriptor.fields & 0x80) != 0) {
|
||||
int global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
|
||||
global_color_table.resize(global_color_table_size);
|
||||
for (int i = 0; i < global_color_table_size; ++i) {
|
||||
@@ -170,83 +258,7 @@ namespace GIF {
|
||||
return global_color_table;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Gif::processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h) {
|
||||
uint8_t header[6];
|
||||
std::memcpy(header, buffer, 6);
|
||||
buffer += 6;
|
||||
|
||||
std::string headerStr(reinterpret_cast<char *>(header), 6);
|
||||
if (headerStr != "GIF87a" && headerStr != "GIF89a") {
|
||||
std::cout << "Formato de archivo GIF inválido: " << headerStr << '\n';
|
||||
throw std::runtime_error("Formato de archivo GIF inválido.");
|
||||
}
|
||||
|
||||
ScreenDescriptor screen_descriptor;
|
||||
readBytes(buffer, &screen_descriptor, sizeof(ScreenDescriptor));
|
||||
|
||||
w = screen_descriptor.width;
|
||||
h = screen_descriptor.height;
|
||||
|
||||
int color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
|
||||
std::vector<RGB> global_color_table;
|
||||
if (screen_descriptor.fields & 0x80) {
|
||||
int global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
|
||||
global_color_table.resize(global_color_table_size);
|
||||
std::memcpy(global_color_table.data(), buffer, 3 * global_color_table_size);
|
||||
buffer += 3 * global_color_table_size;
|
||||
}
|
||||
|
||||
uint8_t block_type = *buffer++;
|
||||
while (block_type != TRAILER) {
|
||||
if (block_type == EXTENSION_INTRODUCER) {
|
||||
uint8_t extension_label = *buffer++;
|
||||
switch (extension_label) {
|
||||
case GRAPHIC_CONTROL: {
|
||||
uint8_t blockSize = *buffer++;
|
||||
buffer += blockSize;
|
||||
uint8_t subBlockSize = *buffer++;
|
||||
while (subBlockSize != 0) {
|
||||
buffer += subBlockSize;
|
||||
subBlockSize = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case APPLICATION_EXTENSION:
|
||||
case COMMENT_EXTENSION:
|
||||
case PLAINTEXT_EXTENSION: {
|
||||
uint8_t blockSize = *buffer++;
|
||||
buffer += blockSize;
|
||||
uint8_t subBlockSize = *buffer++;
|
||||
while (subBlockSize != 0) {
|
||||
buffer += subBlockSize;
|
||||
subBlockSize = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
uint8_t blockSize = *buffer++;
|
||||
buffer += blockSize;
|
||||
uint8_t subBlockSize = *buffer++;
|
||||
while (subBlockSize != 0) {
|
||||
buffer += subBlockSize;
|
||||
subBlockSize = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (block_type == IMAGE_DESCRIPTOR) {
|
||||
return processImageDescriptor(buffer, global_color_table, color_resolution_bits);
|
||||
} else {
|
||||
std::cout << "Unrecognized block type: 0x" << std::hex << static_cast<int>(block_type) << std::dec << '\n';
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
block_type = *buffer++;
|
||||
}
|
||||
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Gif::loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h) {
|
||||
auto loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h) -> std::vector<uint8_t> {
|
||||
return processGifStream(buffer, w, h);
|
||||
}
|
||||
|
||||
|
||||
@@ -64,29 +64,12 @@ namespace GIF {
|
||||
uint8_t foreground_color, background_color;
|
||||
};
|
||||
|
||||
class Gif {
|
||||
public:
|
||||
// Descompone (uncompress) el bloque comprimido usando LZW.
|
||||
// Este método puede lanzar std::runtime_error en caso de error.
|
||||
void decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out);
|
||||
// Carga la paleta (global color table) a partir de un buffer,
|
||||
// retornándola en un vector de uint32_t (cada color se compone de R, G, B).
|
||||
auto loadPalette(const uint8_t *buffer) -> std::vector<uint32_t>;
|
||||
|
||||
// Carga la paleta (global color table) a partir de un buffer,
|
||||
// retornándola en un vector de uint32_t (cada color se compone de R, G, B).
|
||||
std::vector<uint32_t> loadPalette(const uint8_t *buffer);
|
||||
|
||||
// Carga el stream GIF; devuelve un vector con los datos de imagen sin comprimir y
|
||||
// asigna el ancho y alto mediante referencias.
|
||||
std::vector<uint8_t> loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h);
|
||||
|
||||
private:
|
||||
// Lee los sub-bloques de datos y los acumula en un std::vector<uint8_t>.
|
||||
std::vector<uint8_t> readSubBlocks(const uint8_t *&buffer);
|
||||
|
||||
// Procesa el Image Descriptor y retorna el vector de datos sin comprimir.
|
||||
std::vector<uint8_t> processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits);
|
||||
|
||||
// Procesa el stream completo del GIF y devuelve los datos sin comprimir.
|
||||
std::vector<uint8_t> processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h);
|
||||
};
|
||||
// Carga el stream GIF; devuelve un vector con los datos de imagen sin comprimir y
|
||||
// asigna el ancho y alto mediante referencias.
|
||||
auto loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h) -> std::vector<uint8_t>;
|
||||
|
||||
} // namespace GIF
|
||||
|
||||
@@ -320,49 +320,50 @@ void Screen::renderShake() {
|
||||
}
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
// Compone la línia d'informació de debug: "fps - driver - shader preset"
|
||||
auto Screen::buildDebugInfoText() const -> std::string {
|
||||
std::string info_text = std::to_string(fps_.last_value) + " fps";
|
||||
|
||||
// Driver GPU
|
||||
if (shader_backend_ && shader_backend_->isHardwareAccelerated()) {
|
||||
const std::string DRIVER = shader_backend_->getDriverName();
|
||||
info_text += DRIVER.empty() ? "" : " - " + toLower(DRIVER);
|
||||
} else {
|
||||
info_text += " - sdl";
|
||||
}
|
||||
|
||||
// Shader + preset (només si està activat)
|
||||
if (!Options::video.shader.enabled) { return info_text; }
|
||||
|
||||
if (Options::video.shader.current_shader == Rendering::ShaderType::CRTPI) {
|
||||
const std::string PRESET_NAME = Options::crtpi_presets.empty() ? "" : Options::crtpi_presets.at(static_cast<size_t>(Options::video.shader.current_crtpi_preset)).name;
|
||||
info_text += " - crtpi " + toLower(PRESET_NAME);
|
||||
} else {
|
||||
const std::string PRESET_NAME = Options::postfx_presets.empty() ? "" : Options::postfx_presets.at(static_cast<size_t>(Options::video.shader.current_postfx_preset)).name;
|
||||
info_text += " - postfx " + toLower(PRESET_NAME);
|
||||
if (Options::video.supersampling.enabled) { info_text += " (ss)"; }
|
||||
}
|
||||
return info_text;
|
||||
}
|
||||
|
||||
// Muestra información por pantalla
|
||||
void Screen::renderInfo() const {
|
||||
if (debug_info_.show) {
|
||||
const Color GOLD(0xFF, 0xD7, 0x00);
|
||||
const Color GOLD_SHADOW = GOLD.DARKEN(150);
|
||||
if (!debug_info_.show) { return; }
|
||||
|
||||
// Construir texto: fps - driver - preset
|
||||
std::string info_text = std::to_string(fps_.last_value) + " fps";
|
||||
const Color GOLD(0xFF, 0xD7, 0x00);
|
||||
const Color GOLD_SHADOW = GOLD.DARKEN(150);
|
||||
|
||||
// Driver GPU
|
||||
if (shader_backend_ && shader_backend_->isHardwareAccelerated()) {
|
||||
const std::string DRIVER = shader_backend_->getDriverName();
|
||||
if (!DRIVER.empty()) {
|
||||
info_text += " - " + toLower(DRIVER);
|
||||
}
|
||||
} else {
|
||||
info_text += " - sdl";
|
||||
}
|
||||
|
||||
// Shader + preset
|
||||
if (Options::video.shader.enabled) {
|
||||
if (Options::video.shader.current_shader == Rendering::ShaderType::CRTPI) {
|
||||
const std::string PRESET_NAME = Options::crtpi_presets.empty() ? "" : Options::crtpi_presets.at(static_cast<size_t>(Options::video.shader.current_crtpi_preset)).name;
|
||||
info_text += " - crtpi " + toLower(PRESET_NAME);
|
||||
} else {
|
||||
const std::string PRESET_NAME = Options::postfx_presets.empty() ? "" : Options::postfx_presets.at(static_cast<size_t>(Options::video.shader.current_postfx_preset)).name;
|
||||
info_text += " - postfx " + toLower(PRESET_NAME);
|
||||
if (Options::video.supersampling.enabled) { info_text += " (ss)"; }
|
||||
}
|
||||
}
|
||||
|
||||
// Centrado arriba
|
||||
const int TEXT_WIDTH = debug_info_.text->length(info_text);
|
||||
const int X_POS = (static_cast<int>(param.game.width) - TEXT_WIDTH) / 2;
|
||||
debug_info_.text->writeDX(Text::COLOR | Text::STROKE, X_POS, 1, info_text, 1, GOLD, 1, GOLD_SHADOW);
|
||||
const std::string INFO_TEXT = buildDebugInfoText();
|
||||
const int TEXT_WIDTH = debug_info_.text->length(INFO_TEXT);
|
||||
const int X_POS = (static_cast<int>(param.game.width) - TEXT_WIDTH) / 2;
|
||||
debug_info_.text->writeDX(Text::COLOR | Text::STROKE, X_POS, 1, INFO_TEXT, 1, GOLD, 1, GOLD_SHADOW);
|
||||
|
||||
#ifdef RECORDING
|
||||
const std::string REC_TEXT = "recording";
|
||||
const int REC_WIDTH = debug_info_.text->length(REC_TEXT);
|
||||
const int REC_X = (static_cast<int>(param.game.width) - REC_WIDTH) / 2;
|
||||
debug_info_.text->writeDX(Text::COLOR | Text::STROKE, REC_X, 1 + debug_info_.text->getCharacterSize(), REC_TEXT, 1, GOLD, 1, GOLD_SHADOW);
|
||||
const std::string REC_TEXT = "recording";
|
||||
const int REC_WIDTH = debug_info_.text->length(REC_TEXT);
|
||||
const int REC_X = (static_cast<int>(param.game.width) - REC_WIDTH) / 2;
|
||||
debug_info_.text->writeDX(Text::COLOR | Text::STROKE, REC_X, 1 + debug_info_.text->getCharacterSize(), REC_TEXT, 1, GOLD, 1, GOLD_SHADOW);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Inicializa shaders (SDL3GPU)
|
||||
@@ -380,8 +381,8 @@ void Screen::initShaders() {
|
||||
Options::video.gpu.acceleration ? Options::video.gpu.preferred_driver : FALLBACK_DRIVER);
|
||||
}
|
||||
if (!self->shader_backend_->isHardwareAccelerated()) {
|
||||
const bool ok = self->shader_backend_->init(self->window_, self->game_canvas_, "", "");
|
||||
std::cout << "Screen::initShaders: SDL3GPUShader::init() = " << (ok ? "OK" : "FAILED") << '\n';
|
||||
const bool OK = self->shader_backend_->init(self->window_, self->game_canvas_, "", "");
|
||||
std::cout << "Screen::initShaders: SDL3GPUShader::init() = " << (OK ? "OK" : "FAILED") << '\n';
|
||||
}
|
||||
if (self->shader_backend_ && self->shader_backend_->isHardwareAccelerated()) {
|
||||
self->shader_backend_->setLinearUpscale(Options::video.supersampling.linear_upscale);
|
||||
|
||||
@@ -241,6 +241,7 @@ class Screen {
|
||||
void renderFlash(); // Dibuja el efecto de flash en la pantalla
|
||||
void renderShake(); // Aplica el efecto de agitar la pantalla
|
||||
void renderInfo() const; // Muestra información por pantalla
|
||||
[[nodiscard]] auto buildDebugInfoText() const -> std::string; // Compone fps + driver + shader/preset para renderInfo
|
||||
void renderPresent(); // Selecciona y ejecuta el método de renderizado adecuado
|
||||
void applyCurrentPostFXPreset(); // Aplica el preset PostFX activo al backend
|
||||
void applyCurrentCrtPiPreset(); // Aplica el preset CrtPi activo al backend
|
||||
|
||||
@@ -702,7 +702,7 @@ namespace Rendering {
|
||||
return;
|
||||
}
|
||||
|
||||
std::memcpy(mapped, pixels, static_cast<size_t>(width * height * 4));
|
||||
std::memcpy(mapped, pixels, static_cast<size_t>(width) * height * 4);
|
||||
SDL_UnmapGPUTransferBuffer(device_, upload_buffer_);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,13 +2,14 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
namespace Rendering {
|
||||
|
||||
/** @brief Identificador del shader de post-procesado activo */
|
||||
enum class ShaderType { POSTFX,
|
||||
enum class ShaderType : std::uint8_t { POSTFX,
|
||||
CRTPI };
|
||||
|
||||
/**
|
||||
|
||||
@@ -31,7 +31,7 @@ auto CardSprite::enable() -> bool {
|
||||
|
||||
// Ángulo inicial
|
||||
rotate_.angle = start_angle_;
|
||||
rotate_.center = {pos_.w / 2.0F, pos_.h / 2.0F};
|
||||
rotate_.center = {.x = pos_.w / 2.0F, .y = pos_.h / 2.0F};
|
||||
|
||||
shadow_visible_ = true;
|
||||
return true;
|
||||
@@ -55,7 +55,7 @@ void CardSprite::startExit() {
|
||||
// Rotación continua
|
||||
rotate_.enabled = true;
|
||||
rotate_.amount = exit_rotate_amount_;
|
||||
rotate_.center = {pos_.w / 2.0F, pos_.h / 2.0F};
|
||||
rotate_.center = {.x = pos_.w / 2.0F, .y = pos_.h / 2.0F};
|
||||
}
|
||||
|
||||
// Actualiza según el estado
|
||||
@@ -80,7 +80,7 @@ void CardSprite::updateEntering(float delta_time) {
|
||||
double eased = entry_easing_(static_cast<double>(progress));
|
||||
|
||||
// Zoom: de start_zoom_ a 1.0 con rebote
|
||||
auto current_zoom = static_cast<float>(start_zoom_ + (1.0 - start_zoom_) * eased);
|
||||
auto current_zoom = static_cast<float>(start_zoom_ + ((1.0 - start_zoom_) * eased));
|
||||
horizontal_zoom_ = current_zoom;
|
||||
vertical_zoom_ = current_zoom;
|
||||
|
||||
@@ -90,8 +90,8 @@ void CardSprite::updateEntering(float delta_time) {
|
||||
// Posición: de entry_start a landing con easing suave (sin rebote)
|
||||
// Usamos easeOutCubic para que el desplazamiento sea fluido
|
||||
double pos_eased = easeOutCubic(static_cast<double>(progress));
|
||||
auto current_x = static_cast<float>(entry_start_x_ + (landing_x_ - entry_start_x_) * pos_eased);
|
||||
auto current_y = static_cast<float>(entry_start_y_ + (landing_y_ - entry_start_y_) * pos_eased);
|
||||
auto current_x = static_cast<float>(entry_start_x_ + ((landing_x_ - entry_start_x_) * pos_eased));
|
||||
auto current_y = static_cast<float>(entry_start_y_ + ((landing_y_ - entry_start_y_) * pos_eased));
|
||||
setPos(current_x, current_y);
|
||||
|
||||
// Detecta el primer toque (cuando el easing alcanza ~1.0 por primera vez)
|
||||
@@ -117,12 +117,9 @@ void CardSprite::updateExiting(float delta_time) {
|
||||
|
||||
// Ganar altura gradualmente (zoom hacia el objetivo)
|
||||
if (exit_zoom_speed_ > 0.0F && horizontal_zoom_ < exit_target_zoom_) {
|
||||
float new_zoom = horizontal_zoom_ + exit_zoom_speed_ * delta_time;
|
||||
if (new_zoom > exit_target_zoom_) {
|
||||
new_zoom = exit_target_zoom_;
|
||||
}
|
||||
horizontal_zoom_ = new_zoom;
|
||||
vertical_zoom_ = new_zoom;
|
||||
const float NEW_ZOOM = std::min(horizontal_zoom_ + (exit_zoom_speed_ * delta_time), exit_target_zoom_);
|
||||
horizontal_zoom_ = NEW_ZOOM;
|
||||
vertical_zoom_ = NEW_ZOOM;
|
||||
}
|
||||
|
||||
if (isOffScreen()) {
|
||||
@@ -164,8 +161,8 @@ void CardSprite::renderShadow() {
|
||||
|
||||
// Offset respecto a la tarjeta: base + extra proporcional a la altura
|
||||
// La sombra se aleja en diagonal abajo-derecha (opuesta a la luz en 0,0)
|
||||
float offset_x = shadow_offset_x_ + height * SHADOW_HEIGHT_MULTIPLIER;
|
||||
float offset_y = shadow_offset_y_ + height * SHADOW_HEIGHT_MULTIPLIER;
|
||||
float offset_x = shadow_offset_x_ + (height * SHADOW_HEIGHT_MULTIPLIER);
|
||||
float offset_y = shadow_offset_y_ + (height * SHADOW_HEIGHT_MULTIPLIER);
|
||||
|
||||
shadow_texture_->render(
|
||||
pos_.x + offset_x,
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <SDL3/SDL.h> // Para SDL_FPoint
|
||||
|
||||
#include <cstdint> // Para std::uint8_t
|
||||
#include <functional> // Para function
|
||||
#include <memory> // Para shared_ptr
|
||||
|
||||
@@ -10,7 +11,7 @@
|
||||
class Texture;
|
||||
|
||||
// --- Estados de la tarjeta ---
|
||||
enum class CardState {
|
||||
enum class CardState : std::uint8_t {
|
||||
IDLE, // No activada todavía
|
||||
ENTERING, // Animación de entrada (zoom + rotación + desplazamiento con rebote)
|
||||
LANDED, // En reposo sobre la mesa
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <SDL3/SDL.h> // Para SDL_FPoint
|
||||
|
||||
#include <cstdint> // Para std::uint8_t
|
||||
#include <functional> // Para std::function
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <utility>
|
||||
@@ -12,12 +13,12 @@
|
||||
class Texture;
|
||||
|
||||
// --- Enums ---
|
||||
enum class PathType { // Tipos de recorrido
|
||||
enum class PathType : std::uint8_t { // Tipos de recorrido
|
||||
VERTICAL,
|
||||
HORIZONTAL,
|
||||
};
|
||||
|
||||
enum class PathCentered { // Centrado del recorrido
|
||||
enum class PathCentered : std::uint8_t { // Centrado del recorrido
|
||||
ON_X,
|
||||
ON_Y,
|
||||
NONE,
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
#include "core/rendering/sprite/smart_sprite.hpp"
|
||||
|
||||
#include "core/rendering/sprite/moving_sprite.hpp" // Para MovingSprite
|
||||
|
||||
// Actualiza la posición y comprueba si ha llegado a su destino (time-based)
|
||||
void SmartSprite::update(float delta_time) {
|
||||
if (enabled_) {
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <utility>
|
||||
|
||||
#include "core/rendering/sprite/animated_sprite.hpp" // Para AnimatedSprite
|
||||
#include "core/rendering/sprite/moving_sprite.hpp" // Para MovingSprite
|
||||
|
||||
class Texture;
|
||||
|
||||
// --- Clase SmartSprite: sprite animado que se mueve hacia un destino y puede deshabilitarse automáticamente ---
|
||||
class SmartSprite : public AnimatedSprite {
|
||||
// --- Clase SmartSprite: sprite que se mueve hacia un destino y puede deshabilitarse automáticamente ---
|
||||
class SmartSprite : public MovingSprite {
|
||||
public:
|
||||
// --- Constructor y destructor ---
|
||||
explicit SmartSprite(std::shared_ptr<Texture> texture)
|
||||
: AnimatedSprite(std::move(texture)) {}
|
||||
: MovingSprite(std::move(texture)) {}
|
||||
~SmartSprite() override = default;
|
||||
|
||||
// --- Métodos principales ---
|
||||
|
||||
@@ -251,11 +251,9 @@ auto Texture::loadSurface(const std::string& file_path) -> std::shared_ptr<Surfa
|
||||
}
|
||||
}
|
||||
|
||||
// Crear un objeto Gif y llamar a la función loadGif
|
||||
GIF::Gif gif;
|
||||
Uint16 w = 0;
|
||||
Uint16 h = 0;
|
||||
std::vector<Uint8> raw_pixels = gif.loadGif(buffer.data(), w, h);
|
||||
std::vector<Uint8> raw_pixels = GIF::loadGif(buffer.data(), w, h);
|
||||
if (raw_pixels.empty()) {
|
||||
std::cout << "Error: No se pudo cargar el GIF " << file_path << '\n';
|
||||
return nullptr;
|
||||
@@ -329,8 +327,7 @@ auto Texture::loadPaletteFromFile(const std::string& file_path) -> Palette {
|
||||
}
|
||||
|
||||
// Usar la nueva función loadPalette, que devuelve un vector<uint32_t>
|
||||
GIF::Gif gif;
|
||||
std::vector<uint32_t> pal = gif.loadPalette(buffer.data());
|
||||
std::vector<uint32_t> pal = GIF::loadPalette(buffer.data());
|
||||
if (pal.empty()) {
|
||||
std::cout << "Advertencia: No se encontró paleta en el archivo " << file_path << '\n';
|
||||
return palette; // Devuelve un vector vacío si no hay paleta
|
||||
|
||||
@@ -2,10 +2,12 @@
|
||||
|
||||
#include <SDL3/SDL.h> // Para SDL_FRect, SDL_SetTextureColorMod, SDL_Renderer, SDL_Texture
|
||||
|
||||
#include <cstdint> // Para std::uint8_t
|
||||
|
||||
#include "utils/color.hpp" // Para Color
|
||||
|
||||
// --- Enums ---
|
||||
enum class TiledBGMode : int { // Modos de funcionamiento para el tileado de fondo
|
||||
enum class TiledBGMode : std::uint8_t { // Modos de funcionamiento para el tileado de fondo
|
||||
CIRCLE = 0,
|
||||
DIAGONAL = 1,
|
||||
RANDOM = 2,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "core/rendering/writer.hpp"
|
||||
|
||||
#include "core/rendering/text.hpp" // Para Text
|
||||
// Text es completat ací per `text_->write/length` via shared_ptr; include-cleaner no detecta l'ús indirecte.
|
||||
#include "core/rendering/text.hpp" // IWYU pragma: keep
|
||||
|
||||
// Actualiza el objeto (delta_time en ms)
|
||||
void Writer::update(float delta_time) {
|
||||
|
||||
Reference in New Issue
Block a user