neteja clang-tidy

This commit is contained in:
2026-05-16 22:47:41 +02:00
parent 17341f923d
commit a903343385
40 changed files with 1246 additions and 1384 deletions
+41 -67
View File
@@ -38,6 +38,38 @@
#include "game/ui/service_menu.hpp" // Para ServiceMenu
#include "utils/param.hpp" // Para loadParamsFromFile
namespace {
// Llig un camp opcional d'un YAML cap a `dest`. Si no existeix, no toca `dest`.
// Si existeix però el tipus no encaixa, deixa el valor per defecte i avisa per stderr
// (un debug.yaml mal escrit no ha de tombar l'arrencada, però l'usuari ha de saber-ho).
template <typename T>
void loadYamlField(const fkyaml::node& yaml, const std::string& key, T& dest) {
if (!yaml.contains(key)) { return; }
try {
dest = yaml[key].get_value<T>();
} catch (...) {
std::cerr << "debug.yaml: valor invàlid per a '" << key << "', es manté el valor per defecte\n";
}
}
auto parseInitialSection(const std::string& value) -> Section::Name {
if (value == "logo") { return Section::Name::LOGO; }
if (value == "intro") { return Section::Name::INTRO; }
if (value == "title") { return Section::Name::TITLE; }
if (value == "credits") { return Section::Name::CREDITS; }
if (value == "instructions") { return Section::Name::INSTRUCTIONS; }
if (value == "hiscore") { return Section::Name::HI_SCORE_TABLE; }
return Section::Name::GAME; // "game" i qualsevol valor desconegut
}
auto parseInitialOptions(const std::string& value) -> Section::Options {
if (value == "none") { return Section::Options::NONE; }
if (value == "2p") { return Section::Options::GAME_PLAY_2P; }
if (value == "both") { return Section::Options::GAME_PLAY_BOTH; }
return Section::Options::GAME_PLAY_1P; // "1p" i qualsevol valor desconegut
}
} // namespace
// Constructor
Director::Director() {
Section::attract_mode = Section::AttractMode::TITLE_TO_DEMO;
@@ -275,78 +307,20 @@ void Director::loadDebugConfig() {
file.close();
try {
auto yaml = fkyaml::node::deserialize(content);
if (yaml.contains("initial_section")) {
try {
debug_config.initial_section = yaml["initial_section"].get_value<std::string>();
} catch (...) {}
}
if (yaml.contains("initial_options")) {
try {
debug_config.initial_options = yaml["initial_options"].get_value<std::string>();
} catch (...) {}
}
if (yaml.contains("initial_stage")) {
try {
debug_config.initial_stage = yaml["initial_stage"].get_value<int>();
} catch (...) {}
}
if (yaml.contains("show_render_info")) {
try {
debug_config.show_render_info = yaml["show_render_info"].get_value<bool>();
} catch (...) {}
}
if (yaml.contains("resource_loading")) {
try {
debug_config.resource_loading = yaml["resource_loading"].get_value<std::string>();
} catch (...) {}
}
if (yaml.contains("autoplay")) {
try {
debug_config.autoplay = yaml["autoplay"].get_value<bool>();
} catch (...) {}
}
if (yaml.contains("invincibility")) {
try {
debug_config.invincibility = yaml["invincibility"].get_value<bool>();
} catch (...) {}
}
loadYamlField(yaml, "initial_section", debug_config.initial_section);
loadYamlField(yaml, "initial_options", debug_config.initial_options);
loadYamlField(yaml, "initial_stage", debug_config.initial_stage);
loadYamlField(yaml, "show_render_info", debug_config.show_render_info);
loadYamlField(yaml, "resource_loading", debug_config.resource_loading);
loadYamlField(yaml, "autoplay", debug_config.autoplay);
loadYamlField(yaml, "invincibility", debug_config.invincibility);
} catch (...) {
std::cout << "Error parsing debug.yaml, using defaults" << '\n';
}
}
// Mapear strings a enums
const auto& sec = debug_config.initial_section;
if (sec == "logo") {
Section::name = Section::Name::LOGO;
} else if (sec == "intro") {
Section::name = Section::Name::INTRO;
} else if (sec == "title") {
Section::name = Section::Name::TITLE;
} else if (sec == "game") {
Section::name = Section::Name::GAME;
} else if (sec == "credits") {
Section::name = Section::Name::CREDITS;
} else if (sec == "instructions") {
Section::name = Section::Name::INSTRUCTIONS;
} else if (sec == "hiscore") {
Section::name = Section::Name::HI_SCORE_TABLE;
} else {
Section::name = Section::Name::GAME;
}
const auto& opt = debug_config.initial_options;
if (opt == "none") {
Section::options = Section::Options::NONE;
} else if (opt == "1p") {
Section::options = Section::Options::GAME_PLAY_1P;
} else if (opt == "2p") {
Section::options = Section::Options::GAME_PLAY_2P;
} else if (opt == "both") {
Section::options = Section::Options::GAME_PLAY_BOTH;
} else {
Section::options = Section::Options::GAME_PLAY_1P;
}
Section::name = parseInitialSection(debug_config.initial_section);
Section::options = parseInitialOptions(debug_config.initial_options);
}
// Crea la carpeta del sistema donde guardar datos