treballant en Background i Stage
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+34
-20
@@ -1,14 +1,16 @@
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#include "stage.h"
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#include <algorithm>
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// ===== IMPLEMENTACIÓN DE StageData =====
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StageData::StageData(int power_to_complete, int min_menace, int max_menace, const std::string& name)
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: power_to_complete_(power_to_complete), min_menace_(min_menace), max_menace_(max_menace), name_(name), status_(StageStatus::LOCKED) {}
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: power_to_complete_(power_to_complete), min_menace_(min_menace),
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max_menace_(max_menace), name_(name), status_(StageStatus::LOCKED) {}
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// ===== IMPLEMENTACIÓN DE StageManager =====
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StageManager::StageManager()
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: current_power_(0), total_power_(0), current_stage_index_(0), power_collection_state_(PowerCollectionState::ENABLED) {
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: current_power_(0), total_power_(0), current_stage_index_(0),
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power_collection_state_(PowerCollectionState::ENABLED),
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power_change_callback_(nullptr) {
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initialize();
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}
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@@ -44,9 +46,9 @@ bool StageManager::advanceToNextStage() {
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if (!isCurrentStageCompleted() || current_stage_index_ >= stages_.size() - 1) {
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return false;
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}
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current_stage_index_++;
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current_power_ = 0; // Reiniciar poder para la nueva fase
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current_power_ = 0; // Reiniciar poder para la nueva fase
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updateStageStatuses();
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return true;
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}
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@@ -55,18 +57,18 @@ bool StageManager::jumpToStage(size_t target_stage_index) {
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if (!validateStageIndex(target_stage_index)) {
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return false;
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}
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// Calcular el poder total acumulado hasta la fase objetivo
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int accumulated_power = 0;
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for (size_t i = 0; i < target_stage_index; ++i) {
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accumulated_power += stages_[i].getPowerToComplete();
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}
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// Actualizar estado
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current_stage_index_ = target_stage_index;
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current_power_ = 0; // Empezar la fase objetivo sin poder
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current_power_ = 0; // Empezar la fase objetivo sin poder
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total_power_ = accumulated_power; // Poder total como si hubiéramos completado las anteriores
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updateStageStatuses();
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return true;
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}
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@@ -75,7 +77,7 @@ bool StageManager::subtractPower(int amount) {
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if (amount <= 0 || current_power_ < amount) {
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return false;
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}
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current_power_ -= amount;
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updateStageStatuses();
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return true;
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@@ -105,7 +107,7 @@ bool StageManager::isCurrentStageCompleted() const {
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if (!current_stage.has_value()) {
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return false;
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}
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return current_power_ >= current_stage->getPowerToComplete();
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}
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@@ -115,10 +117,10 @@ bool StageManager::isGameCompleted() const {
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double StageManager::getProgressPercentage() const {
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if (stages_.empty()) return 0.0;
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int total_power_needed = getTotalPowerNeededToCompleteGame();
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int total_power_needed = getTotalPowerNeededToCompleteGame(); // ⬅️ Usar el nuevo método
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if (total_power_needed == 0) return 100.0;
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return (static_cast<double>(total_power_) / total_power_needed) * 100.0;
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}
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@@ -131,12 +133,12 @@ double StageManager::getCurrentStageProgressFraction() const {
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if (!current_stage.has_value()) {
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return 0.0;
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}
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int power_needed = current_stage->getPowerToComplete();
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if (power_needed == 0) {
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return 1.0;
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}
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// Retorna fracción entre 0.0 y 1.0
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double fraction = static_cast<double>(current_power_) / power_needed;
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return std::min(fraction, 1.0);
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@@ -147,7 +149,7 @@ int StageManager::getPowerNeededForCurrentStage() const {
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if (!current_stage.has_value()) {
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return 0;
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}
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return std::max(0, current_stage->getPowerToComplete() - current_power_);
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}
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@@ -168,10 +170,14 @@ void StageManager::addPower(int amount) {
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if (amount <= 0 || !canCollectPower()) {
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return;
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}
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current_power_ += amount;
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total_power_ += amount;
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if (power_change_callback_) {
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power_change_callback_(amount);
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}
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// Verificar si se completó la fase actual
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if (isCurrentStageCompleted()) {
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auto current_stage = getCurrentStage();
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@@ -179,7 +185,7 @@ void StageManager::addPower(int amount) {
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stages_[current_stage_index_].setStatus(StageStatus::COMPLETED);
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}
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}
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updateStageStatuses();
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}
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@@ -188,7 +194,7 @@ int StageManager::getCurrentMenaceLevel() const {
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if (!current_stage.has_value()) {
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return 0;
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}
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return current_stage->getMinMenace();
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}
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@@ -207,4 +213,12 @@ void StageManager::updateStageStatuses() {
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stages_[i].setStatus(StageStatus::LOCKED);
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}
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}
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}
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void StageManager::setPowerChangeCallback(PowerChangeCallback callback) {
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power_change_callback_ = callback;
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}
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void StageManager::removePowerChangeCallback() {
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power_change_callback_ = nullptr;
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}
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