migra postfx a aee_arcade i elimina supersampling/downsampling
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@@ -6,15 +6,15 @@
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#include <utility> // Para pair
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#include <vector> // Para vector
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/input/input.hpp" // Para Input
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#include "core/locale/lang.hpp" // Para getText, getLangFile, getLangName, getNextLangCode, loadFromFile
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/system/section.hpp" // Para Name, name, Options, options, AttractMode, attract_mode
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#include "game/options.hpp" // Para Video, video, Settings, settings, Audio, audio, Window, window
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#include "game/ui/notifier.hpp" // Para Notifier
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#include "game/ui/service_menu.hpp" // Para ServiceMenu
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#include "utils/utils.hpp" // Para boolToOnOff
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/input/input.hpp" // Para Input
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#include "core/locale/lang.hpp" // Para getText, getLangFile, getLangName, getNextLangCode, loadFromFile
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/system/section.hpp" // Para Name, name, Options, options, AttractMode, attract_mode
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#include "game/options.hpp" // Para Video, video, Settings, settings, Audio, audio, Window, window
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#include "game/ui/notifier.hpp" // Para Notifier
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#include "game/ui/service_menu.hpp" // Para ServiceMenu
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#include "utils/utils.hpp" // Para boolToOnOff
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namespace GlobalInputs {
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// Termina
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@@ -91,12 +91,6 @@ namespace GlobalInputs {
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}
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}
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// Activa o desactiva el supersampling
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void toggleSupersampling() {
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Screen::toggleSupersampling();
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Notifier::get()->show({"SS: " + std::string(Options::video.supersampling.enabled ? "ON" : "OFF")});
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}
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// Cambia al siguiente idioma
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void setNextLang() {
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const std::string CODE = "LANG";
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@@ -227,10 +221,6 @@ namespace GlobalInputs {
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nextPreset();
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return true;
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}
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if (Input::get()->checkAction(Input::Action::TOGGLE_SUPERSAMPLING, Input::DO_NOT_ALLOW_REPEAT, Input::CHECK_KEYBOARD)) {
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toggleSupersampling();
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return true;
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}
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return false;
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}
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@@ -83,7 +83,6 @@ class Input {
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{Action::TOGGLE_VIDEO_POSTFX, KeyState(SDL_SCANCODE_F4)},
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{Action::NEXT_SHADER, KeyState(SDL_SCANCODE_8)},
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{Action::NEXT_POSTFX_PRESET, KeyState(SDL_SCANCODE_9)},
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{Action::TOGGLE_SUPERSAMPLING, KeyState(SDL_SCANCODE_0)},
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{Action::TOGGLE_VIDEO_INTEGER_SCALE, KeyState(SDL_SCANCODE_F5)},
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{Action::TOGGLE_VIDEO_VSYNC, KeyState(SDL_SCANCODE_F6)},
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@@ -24,7 +24,6 @@ const std::unordered_map<InputAction, std::string> ACTION_TO_STRING = {
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{InputAction::TOGGLE_VIDEO_POSTFX, "TOGGLE_VIDEO_POSTFX"},
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{InputAction::NEXT_SHADER, "NEXT_SHADER"},
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{InputAction::NEXT_POSTFX_PRESET, "NEXT_POSTFX_PRESET"},
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{InputAction::TOGGLE_SUPERSAMPLING, "TOGGLE_SUPERSAMPLING"},
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{InputAction::TOGGLE_VIDEO_INTEGER_SCALE, "TOGGLE_VIDEO_INTEGER_SCALE"},
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{InputAction::TOGGLE_VIDEO_VSYNC, "TOGGLE_VIDEO_VSYNC"},
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{InputAction::RESET, "RESET"},
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@@ -57,7 +56,6 @@ const std::unordered_map<std::string, InputAction> STRING_TO_ACTION = {
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{"TOGGLE_VIDEO_POSTFX", InputAction::TOGGLE_VIDEO_POSTFX},
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{"NEXT_SHADER", InputAction::NEXT_SHADER},
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{"NEXT_POSTFX_PRESET", InputAction::NEXT_POSTFX_PRESET},
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{"TOGGLE_SUPERSAMPLING", InputAction::TOGGLE_SUPERSAMPLING},
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{"TOGGLE_VIDEO_INTEGER_SCALE", InputAction::TOGGLE_VIDEO_INTEGER_SCALE},
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{"TOGGLE_VIDEO_VSYNC", InputAction::TOGGLE_VIDEO_VSYNC},
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{"RESET", InputAction::RESET},
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@@ -35,7 +35,6 @@ enum class InputAction : std::uint8_t { // Acciones de entrada posibles en el j
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TOGGLE_VIDEO_POSTFX,
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NEXT_SHADER,
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NEXT_POSTFX_PRESET,
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TOGGLE_SUPERSAMPLING,
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TOGGLE_VIDEO_INTEGER_SCALE,
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TOGGLE_VIDEO_VSYNC,
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RESET,
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