migra postfx a aee_arcade i elimina supersampling/downsampling

This commit is contained in:
2026-05-17 11:05:06 +02:00
parent 11eec8f222
commit bd5683d498
28 changed files with 3374 additions and 8026 deletions
+3 -20
View File
@@ -337,7 +337,6 @@ auto Screen::buildDebugInfoText() const -> std::string {
} else {
const std::string PRESET_NAME = Options::postfx_presets.empty() ? "" : Options::postfx_presets.at(static_cast<size_t>(Options::video.shader.current_postfx_preset)).name;
info_text += " - postfx " + toLower(PRESET_NAME);
if (Options::video.supersampling.enabled) { info_text += " (ss)"; }
}
return info_text;
}
@@ -381,10 +380,6 @@ void Screen::initShaders() {
std::cout << "Screen::initShaders: SDL3GPUShader::init() = " << (OK ? "OK" : "FAILED") << '\n';
}
if (self->shader_backend_ && self->shader_backend_->isHardwareAccelerated()) {
self->shader_backend_->setLinearUpscale(Options::video.supersampling.linear_upscale);
self->shader_backend_->setDownscaleAlgo(Options::video.supersampling.downscale_algo);
self->shader_backend_->setOversample(Options::video.supersampling.enabled ? 3 : 1);
if (!Options::video.shader.enabled) {
// Passthrough: POSTFX con parámetros a cero
self->shader_backend_->setActiveShader(Rendering::ShaderType::POSTFX);
@@ -589,24 +584,9 @@ void Screen::nextCrtPiPreset() {
}
}
// Alterna supersampling
void Screen::toggleSupersampling() {
Options::video.supersampling.enabled = !Options::video.supersampling.enabled;
auto* self = Screen::get();
if (self != nullptr && self->shader_backend_ && self->shader_backend_->isHardwareAccelerated()) {
self->shader_backend_->setOversample(Options::video.supersampling.enabled ? 3 : 1);
if (Options::video.shader.current_shader == Rendering::ShaderType::CRTPI) {
self->applyCurrentCrtPiPreset();
} else {
self->applyCurrentPostFXPreset();
}
}
}
// Aplica el preset PostFX activo al backend
void Screen::applyCurrentPostFXPreset() {
if (!shader_backend_) { return; }
shader_backend_->setOversample(Options::video.supersampling.enabled ? 3 : 1);
Rendering::PostFXParams p{};
if (Options::video.shader.enabled && !Options::postfx_presets.empty()) {
const auto& preset = Options::postfx_presets.at(static_cast<size_t>(Options::video.shader.current_postfx_preset));
@@ -618,6 +598,9 @@ void Screen::applyCurrentPostFXPreset() {
p.curvature = preset.curvature;
p.bleeding = preset.bleeding;
p.flicker = preset.flicker;
p.scan_dark_ratio = preset.scan_dark_ratio;
p.scan_dark_floor = preset.scan_dark_floor;
p.scan_edge_soft = preset.scan_edge_soft;
std::cout << "Screen::applyCurrentPostFXPreset: preset='" << preset.name << "' scan=" << p.scanlines << " vign=" << p.vignette << " chroma=" << p.chroma << '\n';
}
shader_backend_->setPostFXParams(p);