Estandaritzats els noms dels fitxers de audio

Eliminat el soroll de TNT que feia ANYS que no existía
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JailDesigner committed 2025-01-25 18:15:49 +01:00
1 parent 60302004f4
commit d3183237df
10 files changed
+16 -16

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+1 -1
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@@ -321,7 +321,7 @@ int BalloonManager::destroyAllBalloons()
} }
balloon_deploy_counter_ = 300; balloon_deploy_counter_ = 300;
JA_PlaySound(Resource::get()->getSound("powerball.wav")); JA_PlaySound(Resource::get()->getSound("power_ball_explosion.wav"));
Screen::get()->flash(flash_color, 3); Screen::get()->flash(flash_color, 3);
Screen::get()->shake(); Screen::get()->shake();
+6 -6
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@@ -397,16 +397,16 @@ void Director::setFileList()
Asset::get()->add(prefix + "/data/sound/bubble4.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/bubble4.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/bullet.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/bullet.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/clock.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/clock.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/coffeeout.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/coffee_out.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/continue_clock.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/continue_clock.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/game_start.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/game_start.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/hiscore.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/hi_score_achieved.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/itemdrop.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/item_drop.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/itempickup.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/item_pickup.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/logo.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/logo.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/notify.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/notify.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/player_collision.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/player_collision.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/powerball.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/power_ball_explosion.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND);
@@ -416,7 +416,7 @@ void Director::setFileList()
Asset::get()->add(prefix + "/data/sound/voice_power_up.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/voice_power_up.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/walk.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/walk.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/debian_drop.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/debian_drop.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/debian_pick.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/debian_pickup.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/tabe_hit.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/tabe_hit.wav", AssetType::SOUND);
// Shaders // Shaders
+9 -9
View File
@@ -205,7 +205,7 @@ void Game::updateHiScore()
if (hi_score_achieved_ == false) if (hi_score_achieved_ == false)
{ {
hi_score_achieved_ = true; hi_score_achieved_ = true;
JA_PlaySound(Resource::get()->getSound("hiscore.wav")); JA_PlaySound(Resource::get()->getSound("hi_score_achieved.wav"));
} }
} }
} }
@@ -467,7 +467,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
player->addScore(1000); player->addScore(1000);
const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(0)->getWidth()) / 2; const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(0)->getWidth()) / 2;
createItemText(x, game_text_textures_.at(0)); createItemText(x, game_text_textures_.at(0));
JA_PlaySound(Resource::get()->getSound("itempickup.wav")); JA_PlaySound(Resource::get()->getSound("item_pickup.wav"));
break; break;
} }
case ItemType::GAVINA: case ItemType::GAVINA:
@@ -475,7 +475,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
player->addScore(2500); player->addScore(2500);
const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(1)->getWidth()) / 2; const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(1)->getWidth()) / 2;
createItemText(x, game_text_textures_.at(1)); createItemText(x, game_text_textures_.at(1));
JA_PlaySound(Resource::get()->getSound("itempickup.wav")); JA_PlaySound(Resource::get()->getSound("item_pickup.wav"));
break; break;
} }
case ItemType::PACMAR: case ItemType::PACMAR:
@@ -483,7 +483,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
player->addScore(5000); player->addScore(5000);
const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(2)->getWidth()) / 2; const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(2)->getWidth()) / 2;
createItemText(x, game_text_textures_.at(2)); createItemText(x, game_text_textures_.at(2));
JA_PlaySound(Resource::get()->getSound("itempickup.wav")); JA_PlaySound(Resource::get()->getSound("item_pickup.wav"));
break; break;
} }
case ItemType::DEBIAN: case ItemType::DEBIAN:
@@ -491,7 +491,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
player->addScore(100000); player->addScore(100000);
const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(6)->getWidth()) / 2; const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(6)->getWidth()) / 2;
createItemText(x, game_text_textures_.at(6)); createItemText(x, game_text_textures_.at(6));
JA_PlaySound(Resource::get()->getSound("debian_pick.wav")); JA_PlaySound(Resource::get()->getSound("debian_pickup.wav"));
break; break;
} }
case ItemType::CLOCK: case ItemType::CLOCK:
@@ -499,7 +499,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
enableTimeStopItem(); enableTimeStopItem();
const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(5)->getWidth()) / 2; const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(5)->getWidth()) / 2;
createItemText(x, game_text_textures_.at(5)); createItemText(x, game_text_textures_.at(5));
JA_PlaySound(Resource::get()->getSound("itempickup.wav")); JA_PlaySound(Resource::get()->getSound("item_pickup.wav"));
break; break;
} }
case ItemType::COFFEE: case ItemType::COFFEE:
@@ -561,7 +561,7 @@ void Game::checkBulletCollision()
if (rand() % 3 == 0) if (rand() % 3 == 0)
{ {
createItem(ItemType::COFFEE, pos.x, pos.y); createItem(ItemType::COFFEE, pos.x, pos.y);
// JA_PlaySound(Resource::get()->getSound("itemdrop.wav")); // JA_PlaySound(Resource::get()->getSound("item_drop.wav"));
} }
else else
{ {
@@ -589,7 +589,7 @@ void Game::checkBulletCollision()
if (dropped_item != ItemType::COFFEE_MACHINE) if (dropped_item != ItemType::COFFEE_MACHINE)
{ {
createItem(dropped_item, balloon->getPosX(), balloon->getPosY()); createItem(dropped_item, balloon->getPosX(), balloon->getPosY());
JA_PlaySound(Resource::get()->getSound("itemdrop.wav")); JA_PlaySound(Resource::get()->getSound("item_drop.wav"));
} }
else else
{ {
@@ -894,7 +894,7 @@ void Game::killPlayer(std::shared_ptr<Player> &player)
// Lo pierde // Lo pierde
player->removeExtraHit(); player->removeExtraHit();
throwCoffee(player->getPosX() + (player->getWidth() / 2), player->getPosY() + (player->getHeight() / 2)); throwCoffee(player->getPosX() + (player->getWidth() / 2), player->getPosY() + (player->getHeight() / 2));
JA_PlaySound(Resource::get()->getSound("coffeeout.wav")); JA_PlaySound(Resource::get()->getSound("coffee_out.wav"));
screen_->shake(); screen_->shake();
} }
else else