diff --git a/source/notifier.cpp b/source/notifier.cpp index b94f4a2..4e50aa1 100644 --- a/source/notifier.cpp +++ b/source/notifier.cpp @@ -190,11 +190,12 @@ void Notifier::showText(std::string text1, std::string text2, int icon, std::str // Inicializa variables constexpr auto icon_size = 16; constexpr auto padding_out = 1; - const auto padding_in = text_->getCharacterSize() / 2; - const auto icon_space = icon >= 0 ? icon_size + padding_in : 0; + const auto padding_in_h = text_->getCharacterSize(); + const auto padding_in_v = text_->getCharacterSize() / 2; + const auto icon_space = icon >= 0 ? icon_size + padding_in_h : 0; const std::string txt = text1.length() > text2.length() ? text1 : text2; - const auto width = text_->lenght(txt) + (padding_in * 2) + icon_space; - const auto height = (text_->getCharacterSize() * num_texts) + (padding_in * 2); + const auto width = text_->lenght(txt) + (padding_in_h * 2) + icon_space; + const auto height = (text_->getCharacterSize() * num_texts) + (padding_in_v * 2); const auto shape = NotificationShape::SQUARED; // Posición horizontal @@ -277,7 +278,7 @@ void Notifier::showText(std::string text1, std::string text2, int icon, std::str if (has_icons_ && icon >= 0 && num_texts == 2) { auto sp = std::make_unique((SDL_Rect){0, 0, icon_size, icon_size}, icon_texture_); - sp->setPos({padding_in, padding_in, icon_size, icon_size}); + sp->setPos({padding_in_h, padding_in_v, icon_size, icon_size}); sp->setSpriteClip({icon_size * (icon % 10), icon_size * (icon / 10), icon_size, icon_size}); sp->render(); } @@ -286,12 +287,12 @@ void Notifier::showText(std::string text1, std::string text2, int icon, std::str Color color = {255, 255, 255}; if (num_texts == 2) { // Dos lineas de texto - text_->writeColored(padding_in + icon_space, padding_in, text1, color); - text_->writeColored(padding_in + icon_space, padding_in + text_->getCharacterSize() + 1, text2, color); + text_->writeColored(padding_in_h + icon_space, padding_in_v, text1, color); + text_->writeColored(padding_in_h + icon_space, padding_in_v + text_->getCharacterSize() + 1, text2, color); } else { // Una linea de texto - text_->writeColored(padding_in + icon_space, padding_in, text1, color); + text_->writeColored(padding_in_h + icon_space, padding_in_v, text1, color); } // Deja de dibujar en la textura