style: ja pots mouret pel carrusel de posar nom mantenint la direccio apretada (ja no vas lletra a lletra)
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@@ -1448,12 +1448,12 @@ void Game::handleNameInput(const std::shared_ptr<Player>& player) {
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return;
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}
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if (input_->checkAction(Input::Action::LEFT, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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if (input_->checkAction(Input::Action::LEFT, Input::ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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player->setInput(Input::Action::LEFT);
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return;
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}
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if (input_->checkAction(Input::Action::RIGHT, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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if (input_->checkAction(Input::Action::RIGHT, Input::ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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player->setInput(Input::Action::RIGHT);
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return;
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}
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@@ -1461,7 +1461,10 @@ void Game::handleNameInput(const std::shared_ptr<Player>& player) {
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if (input_->checkAction(Input::Action::START, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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player->setInput(Input::Action::START);
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updateHiScoreName();
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return;
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}
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player->setInput(Input::Action::NONE);
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}
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// Inicializa las variables para el modo DEMO
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