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@@ -1,5 +1,5 @@
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#define _USE_MATH_DEFINES
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#include "background.hpp"
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#include "core/rendering/background.hpp"
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#include <SDL3/SDL.h> // Para SDL_FRect, SDL_SetRenderTarget, SDL_CreateTexture, SDL_DestroyTexture, SDL_GetRenderTarget, SDL_RenderTexture, SDL_SetTextureAlphaMod, SDL_SetTextureBlendMode, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_RenderClear, SDL_SetRenderDrawColor, SDL_TextureAccess, SDL_FPoint
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@@ -8,14 +8,14 @@
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#include <string> // Para basic_string
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#include <utility> // Para move
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#include "animated_sprite.hpp" // Para AnimatedSprite
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#include "moving_sprite.hpp" // Para MovingSprite
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#include "param.hpp" // Para Param, ParamBackground, param
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#include "resource.hpp" // Para Resource
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#include "screen.hpp" // Para Screen
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#include "sprite.hpp" // Para Sprite
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#include "texture.hpp" // Para Texture
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#include "utils.hpp" // Para easeOutCubic
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/sprite/animated_sprite.hpp" // Para AnimatedSprite
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#include "core/rendering/sprite/moving_sprite.hpp" // Para MovingSprite
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#include "core/rendering/sprite/sprite.hpp" // Para Sprite
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#include "core/rendering/texture.hpp" // Para Texture
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#include "core/resources/resource.hpp" // Para Resource
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#include "utils/param.hpp" // Para Param, ParamBackground, param
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#include "utils/utils.hpp" // Para easeOutCubic
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// Constructor
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Background::Background(float total_progress_to_complete)
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