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@@ -6,7 +6,7 @@
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#include <string>
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#include <utility>
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#include "rendering/shader_backend.hpp"
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#include "core/rendering/shader_backend.hpp"
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// PostFX uniforms pushed to fragment stage each frame.
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// 12 floats = 48 bytes — meets Metal/Vulkan 16-byte alignment requirement.
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