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@@ -1,4 +1,4 @@
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#include "tiled_bg.hpp"
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#include "core/rendering/tiled_bg.hpp"
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#include <SDL3/SDL.h> // Para SDL_SetRenderTarget, SDL_CreateTexture, SDL_DestroyTexture, SDL_FRect, SDL_GetRenderTarget, SDL_RenderTexture, SDL_PixelFormat, SDL_TextureAccess
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@@ -9,9 +9,9 @@
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#include <numbers> // Para pi
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#include <string> // Para basic_string
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#include "resource.hpp" // Para Resource
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#include "screen.hpp" // Para Screen
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#include "sprite.hpp" // Para Sprite
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/sprite/sprite.hpp" // Para Sprite
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#include "core/resources/resource.hpp" // Para Resource
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// Constructor
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TiledBG::TiledBG(SDL_FRect pos, TiledBGMode mode)
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