This commit is contained in:
2026-04-14 13:26:30 +02:00
parent 4429cd92c1
commit f80d0a656e
116 changed files with 933 additions and 917 deletions
+11 -11
View File
@@ -1,4 +1,4 @@
#include "scoreboard.hpp"
#include "game/gameplay/scoreboard.hpp"
#include <SDL3/SDL.h> // Para SDL_DestroyTexture, SDL_SetRenderDrawColor, SDL_SetRenderTarget, SDL_CreateTexture, SDL_GetRenderTarget, SDL_GetTicks, SDL_RenderClear, SDL_RenderLine, SDL_RenderTexture, SDL_SetTextureBlendMode, SDL_FRect, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_Texture, SDL_TextureAccess
@@ -8,16 +8,16 @@
#include <iostream>
#include <sstream> // Para basic_ostream, basic_ostringstream, basic_ostream::operator<<, ostringstream
#include "color.hpp"
#include "enter_name.hpp" // Para NAME_SIZE
#include "lang.hpp" // Para getText
#include "param.hpp" // Para Param, ParamScoreboard, param
#include "resource.hpp" // Para Resource
#include "screen.hpp" // Para Screen
#include "sprite.hpp" // Para Sprite
#include "text.hpp" // Para Text, Text::CENTER, Text::COLOR
#include "texture.hpp" // Para Texture
#include "utils.hpp" // Para easeOutCubic
#include "core/locale/lang.hpp" // Para getText
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/sprite/sprite.hpp" // Para Sprite
#include "core/rendering/text.hpp" // Para Text, Text::CENTER, Text::COLOR
#include "core/rendering/texture.hpp" // Para Texture
#include "core/resources/resource.hpp" // Para Resource
#include "game/gameplay/enter_name.hpp" // Para NAME_SIZE
#include "utils/color.hpp"
#include "utils/param.hpp" // Para Param, ParamScoreboard, param
#include "utils/utils.hpp" // Para easeOutCubic
// .at(SINGLETON) Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
Scoreboard* Scoreboard::instance = nullptr;