Acabat BalloonManager
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+24
-12
@@ -6,23 +6,35 @@ namespace Stage
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std::vector<Stage> stages; // Variable con los datos de cada pantalla
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int power = 0; // Poder acumulado en la fase
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int total_power = 0; // Poder total necesario para completar el juego
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int number = 0; // Fase actual
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// Devuelve una fase
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Stage get(int index) { return stages.at(index); }
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Stage get(int index) { return stages.at(std::min(9, index)); }
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// Inicializa las fases del juego
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// Inicializa las variables del namespace Stage
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void init()
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{
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stages.emplace_back(Stage(1, 200, 7 + (4 * 1), 7 + (4 * 3)));
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stages.emplace_back(Stage(2, 300, 7 + (4 * 2), 7 + (4 * 4)));
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stages.emplace_back(Stage(3, 600, 7 + (4 * 3), 7 + (4 * 5)));
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stages.emplace_back(Stage(4, 600, 7 + (4 * 3), 7 + (4 * 5)));
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stages.emplace_back(Stage(5, 600, 7 + (4 * 4), 7 + (4 * 6)));
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stages.emplace_back(Stage(6, 600, 7 + (4 * 4), 7 + (4 * 6)));
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stages.emplace_back(Stage(7, 650, 7 + (4 * 5), 7 + (4 * 7)));
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stages.emplace_back(Stage(8, 750, 7 + (4 * 5), 7 + (4 * 7)));
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stages.emplace_back(Stage(9, 850, 7 + (4 * 6), 7 + (4 * 8)));
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stages.emplace_back(Stage(10, 950, 7 + (4 * 7), 7 + (4 * 10)));
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stages.emplace_back(Stage(200, 7 + (4 * 1), 7 + (4 * 3)));
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stages.emplace_back(Stage(300, 7 + (4 * 2), 7 + (4 * 4)));
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stages.emplace_back(Stage(600, 7 + (4 * 3), 7 + (4 * 5)));
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stages.emplace_back(Stage(600, 7 + (4 * 3), 7 + (4 * 5)));
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stages.emplace_back(Stage(600, 7 + (4 * 4), 7 + (4 * 6)));
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stages.emplace_back(Stage(600, 7 + (4 * 4), 7 + (4 * 6)));
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stages.emplace_back(Stage(650, 7 + (4 * 5), 7 + (4 * 7)));
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stages.emplace_back(Stage(750, 7 + (4 * 5), 7 + (4 * 7)));
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stages.emplace_back(Stage(850, 7 + (4 * 6), 7 + (4 * 8)));
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stages.emplace_back(Stage(950, 7 + (4 * 7), 7 + (4 * 10)));
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power = 0;
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total_power = 0;
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number = 0;
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}
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// Añade poder
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void addPower(int amount)
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{
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power += amount;
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total_power += amount;
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}
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}
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