neteja cppcheck (105 → 0)

This commit is contained in:
2026-05-16 19:35:23 +02:00
parent c9d16959d0
commit fcd2718794
48 changed files with 293 additions and 486 deletions
+27 -27
View File
@@ -2,7 +2,7 @@
#include <SDL3/SDL.h> // Para SDL_ScaleMode, SDL_LogCategory, SDL_LogError, SDL_LogInfo, SDL_LogWarn
#include <algorithm> // Para clamp
#include <algorithm> // Para clamp, ranges::find_if
#include <cstddef> // Para size_t
#include <fstream> // Para ifstream, ofstream
#include <iostream> // Para std::cout
@@ -820,14 +820,14 @@ namespace Options {
continue;
}
for (const auto& physical_gamepad : physical_gamepads) {
if (physical_gamepad->path == desired_path && !isGamepadAssigned(physical_gamepad, assigned_instances)) {
gamepads_[i].instance = physical_gamepad;
gamepads_[i].name = physical_gamepad->name;
assigned_instances.push_back(physical_gamepad);
break;
}
const auto it = std::ranges::find_if(physical_gamepads,
[this, &desired_path, &assigned_instances](const auto& pg) {
return pg->path == desired_path && !isGamepadAssigned(pg, assigned_instances);
});
if (it != physical_gamepads.end()) {
gamepads_[i].instance = *it;
gamepads_[i].name = (*it)->name;
assigned_instances.push_back(*it);
}
}
}
@@ -849,15 +849,15 @@ namespace Options {
continue;
}
for (const auto& physical_gamepad : physical_gamepads) {
if (physical_gamepad->name == desired_name && !isGamepadAssigned(physical_gamepad, assigned_instances)) {
gamepads_[i].instance = physical_gamepad;
gamepads_[i].name = physical_gamepad->name;
gamepads_[i].path = physical_gamepad->path;
assigned_instances.push_back(physical_gamepad);
break;
}
const auto it = std::ranges::find_if(physical_gamepads,
[this, &desired_name, &assigned_instances](const auto& pg) {
return pg->name == desired_name && !isGamepadAssigned(pg, assigned_instances);
});
if (it != physical_gamepads.end()) {
gamepads_[i].instance = *it;
gamepads_[i].name = (*it)->name;
gamepads_[i].path = (*it)->path;
assigned_instances.push_back(*it);
}
}
}
@@ -871,15 +871,15 @@ namespace Options {
continue;
}
for (const auto& physical_gamepad : physical_gamepads) {
if (!isGamepadAssigned(physical_gamepad, assigned_instances)) {
gamepads_[i].instance = physical_gamepad;
gamepads_[i].name = physical_gamepad->name;
gamepads_[i].path = physical_gamepad->path;
assigned_instances.push_back(physical_gamepad);
break;
}
const auto it = std::ranges::find_if(physical_gamepads,
[this, &assigned_instances](const auto& pg) {
return !isGamepadAssigned(pg, assigned_instances);
});
if (it != physical_gamepads.end()) {
gamepads_[i].instance = *it;
gamepads_[i].name = (*it)->name;
gamepads_[i].path = (*it)->path;
assigned_instances.push_back(*it);
}
}
}