neteja cppcheck (105 → 0)
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+27
-27
@@ -2,7 +2,7 @@
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#include <SDL3/SDL.h> // Para SDL_ScaleMode, SDL_LogCategory, SDL_LogError, SDL_LogInfo, SDL_LogWarn
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#include <algorithm> // Para clamp
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#include <algorithm> // Para clamp, ranges::find_if
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#include <cstddef> // Para size_t
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#include <fstream> // Para ifstream, ofstream
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#include <iostream> // Para std::cout
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@@ -820,14 +820,14 @@ namespace Options {
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continue;
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}
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for (const auto& physical_gamepad : physical_gamepads) {
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if (physical_gamepad->path == desired_path && !isGamepadAssigned(physical_gamepad, assigned_instances)) {
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gamepads_[i].instance = physical_gamepad;
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gamepads_[i].name = physical_gamepad->name;
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assigned_instances.push_back(physical_gamepad);
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break;
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}
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const auto it = std::ranges::find_if(physical_gamepads,
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[this, &desired_path, &assigned_instances](const auto& pg) {
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return pg->path == desired_path && !isGamepadAssigned(pg, assigned_instances);
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});
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if (it != physical_gamepads.end()) {
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gamepads_[i].instance = *it;
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gamepads_[i].name = (*it)->name;
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assigned_instances.push_back(*it);
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}
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}
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}
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@@ -849,15 +849,15 @@ namespace Options {
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continue;
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}
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for (const auto& physical_gamepad : physical_gamepads) {
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if (physical_gamepad->name == desired_name && !isGamepadAssigned(physical_gamepad, assigned_instances)) {
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gamepads_[i].instance = physical_gamepad;
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gamepads_[i].name = physical_gamepad->name;
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gamepads_[i].path = physical_gamepad->path;
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assigned_instances.push_back(physical_gamepad);
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break;
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}
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const auto it = std::ranges::find_if(physical_gamepads,
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[this, &desired_name, &assigned_instances](const auto& pg) {
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return pg->name == desired_name && !isGamepadAssigned(pg, assigned_instances);
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});
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if (it != physical_gamepads.end()) {
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gamepads_[i].instance = *it;
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gamepads_[i].name = (*it)->name;
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gamepads_[i].path = (*it)->path;
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assigned_instances.push_back(*it);
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}
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}
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}
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@@ -871,15 +871,15 @@ namespace Options {
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continue;
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}
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for (const auto& physical_gamepad : physical_gamepads) {
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if (!isGamepadAssigned(physical_gamepad, assigned_instances)) {
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gamepads_[i].instance = physical_gamepad;
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gamepads_[i].name = physical_gamepad->name;
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gamepads_[i].path = physical_gamepad->path;
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assigned_instances.push_back(physical_gamepad);
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break;
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}
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const auto it = std::ranges::find_if(physical_gamepads,
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[this, &assigned_instances](const auto& pg) {
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return !isGamepadAssigned(pg, assigned_instances);
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});
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if (it != physical_gamepads.end()) {
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gamepads_[i].instance = *it;
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gamepads_[i].name = (*it)->name;
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gamepads_[i].path = (*it)->path;
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assigned_instances.push_back(*it);
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}
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}
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}
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