linter: varios
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@@ -51,7 +51,7 @@ void UIMessage::updateAnimation(float delta_time) {
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float t = animation_timer_ / ANIMATION_DURATION_S;
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// Clamp t entre 0 y 1
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t = std::min(t, 1.0f);
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t = std::min(t, 1.0F);
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if (target_y_ > start_y_) {
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// Animación de entrada (ease out cubic)
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