# CMakeLists.txt cmake_minimum_required(VERSION 3.10) project(coffee_crisis_arcade_edition VERSION 0.01) # Establecer estándar de C++ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED True) # Directorios principales set(DIR_ROOT ${CMAKE_SOURCE_DIR}) set(DIR_SOURCES "${DIR_ROOT}/source") set(DIR_BUILD "${DIR_ROOT}/build") set(DIR_BIN "${DIR_ROOT}") # Nombre del ejecutable set(TARGET_NAME "coffee_crisis_arcade_edition") set(TARGET_FILE "${DIR_BIN}/${TARGET_NAME}") # Archivos de fuente e inclusión file(GLOB_RECURSE SOURCES "${DIR_SOURCES}/*.cpp") include_directories(${DIR_SOURCES}) # Configuración de SDL2 # Incluye rutas de SDL2 obtenidas con pkg-config include_directories(/usr/local/include /usr/local/include/SDL2) link_directories(/usr/local/lib) # Configuración de compilación por plataforma if(WIN32) # Configuración para Windows set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections -static-libstdc++ -Wl,-subsystem,windows") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g") set(LIBS mingw32 ws2_32 SDL2main SDL2 opengl32) add_compile_definitions(WINDOWS_BUILD) elseif(APPLE) # Configuración para macOS set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-deprecated -D_THREAD_SAFE") set(LIBS SDL2 "-framework OpenGL") add_compile_definitions(MACOS_BUILD) else() # Linux # Configuración para Linux set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g") set(LIBS SDL2 GL) add_compile_definitions(LINUX_BUILD) endif() # Configuración de compilación y enlace add_executable(${TARGET_NAME} ${SOURCES}) target_link_libraries(${TARGET_NAME} ${LIBS}) # Objetivo para compilar en modo Release en Windows if(WIN32) add_custom_target(windows_release ALL COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release/data" COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/README.md" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" ) endif() # Objetivo para empaquetado en macOS (Intel y Apple Silicon) if(APPLE) add_custom_target(macos_release ALL COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${APP_NAME}.app" COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents/MacOS" COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents/Resources/data" COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents" ) endif() # Objetivo para empaquetado en Linux if(UNIX AND NOT APPLE) add_custom_target(linux_release ALL COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${APP_NAME}_release/data" COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" ) endif() # Objetivo de limpieza add_custom_target(custom_clean COMMAND ${CMAKE_COMMAND} -E remove_directory ${DIR_BUILD} )